Search results for author:"Meng-Tzu Cheng"
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Hazelton High at REST: A Simulation Unmasking Ethical Behavior in Science Educators
Shawn Y. Holmes; Leonard A. Annetta; Meng-Tzu Cheng
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1114–1121
Hazelton High at REST, a simulation containing two digitized scenarios from the Racial Ethical Sensitivity Test (REST). The REST, a video assessment, is a valid measure of an educator’s ethical sensitivity for racial and gender intolerant behaviors...
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Assessing Twenty-First Century Skills through a Teacher Created Video Game for High School Biology Students
Leonard A. Annetta; Meng-Tzu Cheng; Shawn Holmes
Research in Science & Technological Education Vol. 28, No. 2 (July 2010) pp. 101–114
As twenty-first century skills become a greater focus in K-12 education, an infusion of technology that meets the needs of today's students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application ...
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Investigating the impact of video games on high school students’ engagement and learning about genetics
Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng
Computers & Education Vol. 53, No. 1 (August 2009) pp. 74–85
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This...
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Science Teacher Efficacy and Extrinsic Factors toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
Leonard A. Annetta; Wendy M. Frazier; Elizabeth Folta; Shawn Holmes; Richard Lamb; Meng-Tzu Cheng
Journal of Science Education and Technology Vol. 22, No. 1 (February 2013) pp. 47–61
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A...