The future of Virtual Worlds & Learning
Andrew Hughes, Designing Digitally Inc., United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Orlando, Florida, USA ISBN 978-1-880094-83-9 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
The virtual worlds industry is changing rapidly, with new technologies and new advances in the virtual worlds happening daily. With all this progress, what affect do the virtual worlds have on the future? What advancements can we expect to see related to enterprise and learning? This presentation examines the reality of virtual worlds as learning platforms. You’ll hear the experiences of organizations that are successfully using virtual worlds as learning delivery platforms. You’ll learn when and how you can successfully use avatars for learning. You will also learn about all the useful commercial virtual worlds and open source virtual worlds that could be implemented into the institutions for these initiatives. This session will provide participants with an overview of what's coming next for virtual worlds, to help organizations plan today for the virtual worlds of tomorrow. This session will help participants prepare better for both short-term and long-term decision making about using virtual worlds for learning in their organizations.
Hughes, A. (2010). The future of Virtual Worlds & Learning. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (p. 2555). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)