Constructing Electronic Word Games to Improve Students' Vocabulary
PROCEEDINGS
Margaret McGregor, Chicago Public Schools/National-Louis University, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This poster session will present strategies for developing content specific, leveled electronic games in upper grade elementary classrooms in order to improve vocabulary. Included are two games connected with the study of affixes, roots, cognates, and the origins of words: Cognados-Cognates Connect, and Borrowed, Before, Base, and Beyond. These games extended and solidified students’ knowledge, contributed to the cultivation of a community of learners, utilized their technology knowledge, piqued students’ interest in technology, developed word consciousness, an awareness of and an interest in words and their meanings, and was aligned to the Common Core State Standards.
Citation
McGregor, M. (2015). Constructing Electronic Word Games to Improve Students' Vocabulary. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 803-808). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/150093/.
© 2015 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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