Representing Bodies in Virtual Space: The Rhetoric of Avatar Design
Information Society Volume 15, Number 3, ISSN 0197-2243
Discusses the rhetorical aspects of avatars, or virtual selves, within multiuser graphical virtual realities (GVRs). Examines the development of GVRs and questions how representations of selves relate to online communication, focusing particularly on how bodies in GVRs are gendered. (Author/LRW)
Kolko, B.E. (1999). Representing Bodies in Virtual Space: The Rhetoric of Avatar Design. Information Society, 15(3), 177.
Cited ByView References & Citations Map
Symbolic and Experiential Consumption of Body in Virtual Worlds: from (Dis)Embodiment to Symembodiment
Handan Vicdan & Ebru Ulusoy
Journal of Virtual Worlds Research Vol. 1, No. 2 (Nov 10, 2008)
Miri Shonfeld & Miki Kritz
Interdisciplinary Journal of E-Learning and Learning Objects Vol. 9, No. 1 (Jan 01, 2013) pp. 249–266
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