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Representing Bodies in Virtual Space: The Rhetoric of Avatar Design
ARTICLE

Information Society Volume 15, Number 3, ISSN 0197-2243

Abstract

Discusses the rhetorical aspects of avatars, or virtual selves, within multiuser graphical virtual realities (GVRs). Examines the development of GVRs and questions how representations of selves relate to online communication, focusing particularly on how bodies in GVRs are gendered. (Author/LRW)

Citation

Kolko, B.E. (1999). Representing Bodies in Virtual Space: The Rhetoric of Avatar Design. Information Society, 15(3), 177. Retrieved September 27, 2023 from .

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