Cognitive, social and teaching presence in a virtual world and a text chat
ARTICLE
Tomoko Watanabe Traphagan, Yueh-hui Vanessa Chiang, Hyeseung Maria Chang, Benjaporn Wattanawaha, Haekyung Lee, Michael Charles Mayrath, Jeongwon Woo, Hyo-Jin Yoon, Min Jung Jee, Paul E. Resta
Computers & Education Volume 55, Number 3, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment without visuals (TeachNet) were investigated. A mixed method of code frequencies, coherence graphs, interviews, and a survey was used. The results revealed that the "TeachNet" debates included more cognitive presence codes that indicate higher levels of cognitive processing than in "SL" debates. The teams were significantly different from each other in the collaboration style for developing arguments and in the ways to use utterances associated with cognitive, social, and teaching presences, and the groups’ collaboration style became more established with more experience with the tasks. The three critical factors–tool, tasks and group cohesion–that affect cognitive, teaching, and social presence are discussed.
Citation
Traphagan, T.W., Chiang, Y.h.V., Chang, H.M., Wattanawaha, B., Lee, H., Mayrath, M.C., Woo, J., Yoon, H.J., Jee, M.J. & Resta, P.E. (2010). Cognitive, social and teaching presence in a virtual world and a text chat. Computers & Education, 55(3), 923-936. Elsevier Ltd. Retrieved March 21, 2023 from https://www.learntechlib.org/p/66889/.
This record was imported from
Computers & Education
on February 1, 2019.
Computers & Education is a publication of Elsevier.
Keywords
- Cognitive Processes
- Computer Assisted Instruction
- computer mediated communication
- Computer Simulation
- computer-mediated communication
- content analysis
- Cooperation
- Cooperative/collaborative learning
- Debate
- distance education
- Distance education and telelearning
- educational technology
- Group Dynamics
- Instructional Effectiveness
- Interactive Learning Environments
- Interviews
- Persuasive Discourse
- role playing
- Simulated Environment
- Surveys
- Synchronous Communication
- virtual reality
Cited By
View References & Citations Map-
The Effect of Scaffolding on Achievement and Motivation in a Virtual Problem-Based Learning Environment
Sungwoong Lee & Fengfeng Ke, Florida State University, United States
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2899–2903
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.