Playing Jeopardy in the Classroom: An Empirical Study
ARTICLE
Mark G. Simkin
Journal of Information Systems Education Volume 24, Number 3, ISSN 1055-3096
Abstract
Playing TV game shows such as "Jeopardy" or "Survivor" in the classroom can be fun. But does it improve student understanding of course concepts? To find out, the author conducted eight experimental trials in five separate undergraduate information systems classes. Although he found limited improvement in student learning, the author's experiences with the game and the results of a student survey were positive.
Citation
Simkin, M.G. (2013). Playing Jeopardy in the Classroom: An Empirical Study. Journal of Information Systems Education, 24(3), 203-210. Retrieved March 25, 2023 from https://www.learntechlib.org/p/168013/.

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