The Potential of Educational Games in Telemedicine:
What do Usability Evaluation Results Say?
Iolie Nicolaidou, Department of Communication and Internet Studies, Cyprus University of Technology, Cyprus ; Athos Antoniades, Stremble Ventures, Ltd, Cyprus ; Riana Constantinou, Cyprus Εmergency and Pre-hospital care Association, KSEPA, Cyprus ; Charis Marangos, Department of Computer Science, University of Cyprus, Cyprus ; Efthyvoulos Kyriacou, Department of Computer Science & Engineering, Frederick University, Cyprus ; Panagiotis Bamidis, Medical School, Faculty of Health Sciences, Aristotle University of Thessaloniki, Greece ; Constantinos Pattichis, Department of Computer Science, University of Cyprus, Cyprus
Global Learn, in Berlin, Germany Publisher: Association for the Advancement of Computing in Education (AACE)
This study reports on the results of the first usability evaluation of Virtual Emergency Telemedicine (VETM), a simulation game for responding to medical emergency situations. Forty-six participants (nurses and rescuers) organized in 16 groups collaboratively tried out one VETM scenario and completed 24 questions on a 4-point Likert-scale to evaluate the game with respect to user interface, difficulty level, feedback, value and terminology. Results showed that participants greatly valued the VETM game, liked its interface and found the terminology accurate. Participants provided input for improving the game. Results also indicated that participants’ perception of game complexity ranged according to their previous experience with telemedicine systems. Overall, usability evaluation results provide a strong indication of the potential of educational games in telemedicine. Further research will determine the educational value of the game in a randomized control trial design.
Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, C., Kyriacou, E., Bamidis, P. & Pattichis, C. (2015). The Potential of Educational Games in Telemedicine: What do Usability Evaluation Results Say?. In Proceedings of Global Learn Berlin 2015: Global Conference on Learning and Technology (pp. 492-501). Berlin, Germany: Association for the Advancement of Computing in Education (AACE).
© 2015 Association for the Advancement of Computing in Education (AACE)