Design concept of virtual reality learning for EFL students in Taiwan
PROCEEDINGS
Ji-Liang Doong, Yu-Li Chen, Chun-Chia Hsu, Lunghwa University of Science and Technology, Taiwan
Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This study determines the integration of the concept of language learning and virtual reality learning. A virtual reality language learning courseware is designed towards improving EFL students’ English language competencies. There are seven main steps that need to be taken into account in producing digital teaching materials for English learning: Idea, Storyboard, Necessity, Content, Technicality, Testing, and Prototype. Insights are provided on how the courseware is created. The study indicates that new pedagogical tools can be created along with the advancement of technology. 3D virtual reality can bring educational opportunities and innovative approaches to language learning and teaching.
Citation
Doong, J.L., Chen, Y.L. & Hsu, C.C. (2014). Design concept of virtual reality learning for EFL students in Taiwan. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1106-1109). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/130915/.
© 2014 Association for the Advancement of Computing in Education (AACE)
References
View References & Citations Map- Gartner Inc. (2011). Gartner's hyper cycle special report for 2011. Vol. 2012, J. Fenn, Ed.
- Hayes, G. (2007). The changing intraweb-From 1.0 to 3.0," in Mo Krochmai's Tumblings: http://krochmal.tumblr.com/post/2525809/the-changing-intraweb-from-1-0-to-3-0-from-gary Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual world teaching, experiential learning and assessment: An interdisciplinary communication course in Second Life. Computers& Education, Vol. 53, pp. 169-82
- Savin-Baden, M. (2010). A Practical Guide to using Second Life in Higher Education. New York, NY Open University Press. Wikipedia, "Virtual world." Vol. 2012, 2012.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References