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A digital theater for drama based learning in the classroom

, , , , Department of Computer Science and Information Engineering National Central University, Taiwan, Taiwan ; , Department of Computer Science and Information EngineeringNational Central University, Taiwan, Taiwan

EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC


We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by performing or designing drama based on the textbook or knowledge content. The digital theater is designed to make the students have sense of audience, sense of role playing, and sense of living in the scenario. Thus, the students are motivated to learn in order to perform drama well. In this paper, we describe the construction of Digital Theater, possible learning models of using it, and experiences of applying drama based learning in primary schools. The digital theater has been used in formal courses continuously in language courses of primary schools for more than three years. The experience shows that improves engagement of students in learning activities and improve knowledge applying capabilities of students. In the design of Digital Theater, the system keep on evolving with consideration in (1) adoption, (2) continuously using, and (3) dissemination phases. Experiences of theses phases are also addressed.


Chen, S.e., Lou, Y.F., Wu, W.Y., Liu, Y.F. & Chen, G.d. (2018). A digital theater for drama based learning in the classroom. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 869-874). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved June 13, 2021 from .