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Journal of Educational Technology & Society

2016 Volume 19, Number 4

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Table of Contents

Number of articles: 20

  1. The Effects of Captioning Videos on Academic Achievement and Motivation: Reconsideration of Redundancy Principle in Instructional Videos

    Muzaffer Ozdemir, Serkan Izmirli & Ozden Sahin-Izmirli

    The purpose of the present study was to investigate the effect of captioned vs. non-captioned instructional videos on the motivation and achievement. To this end, a pre-test and post-test... More

    pp. 1-10

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  2. Computer Card Games in Computer Science Education: A 10-Year Review

    Maria Kordaki & Anthi Gousiou

    This paper presents a 10-year review study that focuses on the investigation of the use of computer card games (CCGs) as learning tools in Computer Science (CS) Education. Specific search terms... More

    pp. 11-21

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  3. ePortfolio-Based Learning Environments: Recommendations for Effective Scaffolding of Reflective Thinking in Higher Education

    Pauline Roberts, Dorit Maor & Jan Herrington

    In addition to providing a useful repository for learning products, ePortfolios provide enhanced opportunities for the development of advanced learning skills. It can be argued, however, that... More

    pp. 22-33

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  4. An Analysis of Density and Degree-Centrality According to the Social Networking Structure Formed in an Online Learning Environment

    Esin Ergün & Yasemin Koçak Usluel

    In this study, we assessed the communication structure in an educational online learning environment using social network analysis (SNA). The communication structure was examined with respect to... More

    pp. 34-46

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  5. Reading Subtitles and Taking Enotes While Learning Scientific Materials in a Multimedia Environment: Cognitive Load Perspectives on EFL Students

    John J. H. Lin, Yuan-Husan Lee, Dai-Yi Wang & Sunny S. J. Lin

    The present study investigated the effects of providing subtitles and taking enotes on cognitive load and performance. A total of 73 English-as-a-Foreign-Language (EFL) undergraduates learned brain... More

    pp. 47-58

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  6. Comparing the Effectiveness of Self-Learning Java Workshops with Traditional Classrooms

    Kiran L. N. Eranki & Kannan M. Moudgalya

    In this work, we study the effectiveness of a method called Spoken Tutorial, which is a candidate technique for self-learning. The performance of college students who self-learned Java through the ... More

    pp. 59-74

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  7. Effects of WOE Presentation Types Used in Pre-Training on the Cognitive Load and Comprehension of Content in Animation-Based Learning Environments

    Jung Jung, Dongsik Kim & Chungsoo Na

    This study investigated the effectiveness of various types of worked-out examples used in pre-training to optimize the cognitive load and enhance learners' comprehension of the content in an... More

    pp. 75-86

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  8. Which Teaching Strategy Is Better for Enhancing Anti-Phishing Learning Motivation and Achievement? The Concept Maps on Tablet PCs or Worksheets?

    Jerry Chih-Yuan Sun & Kuan-Hsien Lee

    The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement.... More

    pp. 87-99

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  9. Effects of a Peer Assessment System Based on a Grid-Based Knowledge Classification Approach on Computer Skills Training

    Ting-Chia Hsu

    In this study, a peer assessment system using the grid-based knowledge classification approach was developed to improve students' performance during computer skills training. To evaluate the... More

    pp. 100-111

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  10. Design and Implementation of Technology Enabled Affective Learning Using Fusion of Bio-Physical and Facial Expression

    Arindam Ray & Amlan Chakrabarti

    Technology Enabled Learning is a cognitive, constructive, systematic, collaborative learning procedure, which transforms teaching-learning pedagogy where role of emotion is very often neglected.... More

    pp. 112-125

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  11. Exploring Teaching Programming Online through Web Conferencing System: The Lens of Activity Theory

    Ünal Çakiroglu, Mehmet Kokoç, Elvan Kol & Ebru Turan

    The purpose of this qualitative study was to understand activities and behaviors of learners and instructor in an online programming course. Adobe Connect web conferencing system was used as a... More

    pp. 126-139

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  12. Usefulness of Social Network Sites for Adolescents' Development of Online Career Skills

    Mariëlle Rutten, Anje Ros, Marinka Kuijpers & Karel Kreijns

    Schools have an important role in teaching students how to use Social Network Site (SNS) for career purposes. This involves the opportunity for students to practice online career skills. Different ... More

    pp. 140-150

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  13. A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties

    Rabbia Tariq & Seemab Latif

    A neurological learning disability, termed as Dyslexia, is characterized by difficulties in various aspects of writing skills making the individuals unable to develop age-appropriate and ability... More

    pp. 151-166

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  14. Promoting Student Metacognition through the Analysis of Their Own Debates. Is It Better with Text or with Graphics?

    Marc Lafuente Martínez & Ibis M. Álvarez Valdivia

    This paper presents a higher education experience aimed at explicitly promoting metacognitive processes in a social and collaborative context. Students carried out a debate on an e-forum, and were ... More

    pp. 167-177

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  15. Advancing Adventure Education Using Digital Motion-Sensing Games

    Ju-Ling Shih & Yu-Jen Hsu

    This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in ... More

    pp. 178-189

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  16. Evaluation of Intercultural Instructional Multimedia Material on Implicit Xenophobic Cognition: Short Time Effects on Implicit Information Processing

    Joerg Zumbach, Gerhard Schrangl, Chad Mortensen & Stephanie Moser

    Considering xenophobic attacks against foreigners and ethnic or religious motivated wars, there is a need for educational concepts to extinguish xenophobia. A model describing the cognitive... More

    pp. 190-202

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  17. The Effect of the Digital Classroom on Academic Success and Online Technologies Self-Efficacy

    Mehmet Arif Ozerbas & Bilge Has Erdogan

    This study aimed to observe whether the learning environment created by digital classroom technologies has any effect on the academic success and online technologies self-efficacy of 7th grade... More

    pp. 203-212

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  18. The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz Game

    Fu-Hsing Tsai

    This study aims to investigate whether different player-matching mechanisms in educational multi-player online games (MOGs) can affect students' learning performance, enjoyment perception and... More

    pp. 213-224

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  19. The Impact of Cultural Dimensions on Online Learning

    Pilar Gómez-Rey, Elena Barbera & Francisco Fernández-Navarro

    Due to the increasingly multicultural nature of e-learning environments, it is critical that instructors and instructional designers be aware of the importance of cultural factors in education and ... More

    pp. 225-238

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  20. Integration of Mobile AR Technology in Performance Assessment

    Chao Kuo-Hung, Chang Kuo-En, Lan Chung-Hsien, Kinshuk & Sung Yao-Ting

    This study was aimed at exploring how to use augmented reality (AR) technology to enhance the effect of performance assessment (PA). A mobile AR performance assessment system (MARPAS) was developed... More

    pp. 239-251

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