Journal of e-Learning and Knowledge Society
2009 Volume 5, Number 2
Editors
Luigi Colazzo
Table of Contents
Number of articles: 10
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Serious Games between simulation and game. A proposal of taxonomy
Brunella Botte, Claudia Botte & Marta Sponsiello, Sapienza Università di Roma, Italy
The concept of Simulation refers to different spheres and has different aims. According to the area it may concern, it relates to several concepts and definitions. Our research helped us to single ... More
pp. 11-21
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Simulation and learning: the role of mental models
Franco Landriscina, E-Learning, Allianz, Trieste, Italy
A successful educational use of simulations at school and in formative courses requires a careful consideration of the cognitive mechanisms of learning. The most interesting educational simulations... More
pp. 23-32
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Only technolgy can save our schools
Domenico Parisi, Istituto di Scienze e Tecnologie della Cognizione, Italy
Schools and in general educational organizations are among the most conservative institutions in society. Society changes very quickly but schools and the way of learning at school have been the... More
pp. 33-40
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Management of teaching simulations with an authoring tool
Roberta Costantini, Silvia Micarelli, Pierpaolo Sarti & Claudio Vergini, Percorsi S.p.a., Italy
The objective of the present paper is to illustrate, by describing a real case history, the innovative advance, in terms of the design and development of teaching simulations, represented by the... More
pp. 41-50
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Project-based course in experimental physics. Simulation of a real-life R and D program
Silvia Di Marco, Universidade de Lisboa, Portugal; Antonio Maneira, Paulo Ribeiro & M Maneira, Universidade Nova de Lisboa, Portugal
Since 2004 the Applied Optics course of the Faculdade de Ciências e Tecnologia of the Universidade Nova de Lisboa (FCT/UNL) has a blended- learning format. In the academic year 2007/2008 we... More
pp. 51-58
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E-VITA, life simulations in an intergenerational setting
Sonia Hetzner, Università Erlangen-Nuernberg, Italy; Lucia Pannese, imaginary s.r.l, Italy
An innovative and unique approach is presented via the development of Serious Games to promote knowledge sharing and intergenerational learning starting from Storytelling techniques. Concept and... More
pp. 59-65
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The phenomena of impact seen through an experiential application Model
Alfredo Cutolo, Carmine De Nicola & Anna Pierri, University of Salerno, Italy
The purpose of this paper is to present how by the interaction of a particular simulation we can deduce the phenomena that govern the motion of some elementary particles subject to elastic... More
pp. 67-73
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Mobile learning for the integration of groups that risk being marginalized
Maria Ranieri, University of Florence , Italy; Giovanni Bonaiuti & Antonio Fini, University of Florence, Italy; Pierfranco Ravotto, ICT and Education Consultant, Italy
Social inclusion and cohesion are two of the objectives that the European Union has very often proclaimed in its documents, in the past ten years. At the same time, community policies have... More
pp. 75-85
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Teaching in virtual worlds: educational experiences in Second Life
Anna Desiderio, Valentino Vitale, Valentina Piccolo, Gaetano Esposito & Filomena Faiella, Università degli Studi di Salerno, Italy
The paper describes the results of a survey carried out to identify the Italian universities which are part of Second Life and to analyse the academic services they are able to offer in this... More
pp. 87-93
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Learner Modelling: Optimizing Training, Assessment and Testing
Andrea Tettamanzi, Università degli Studi di Milano, Italy; Lucia Pannese & Mauro Santalmasi, imaginary s.r.l, Italy
The authors are experimenting an innovative procedure to profle learners using an e-learning platform to predict if they will successfully end their training (or education activities) and to help... More
pp. 95-99