You are here:

Computers & Education

February 2014 Volume 71, Number 1

Search this issue

Table of Contents

Number of articles: 25

  1. Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness

    María Blanca Ibáñez, Departamento de Ingeniería Telemática, Spain; Ángela Di Serio, Departamento de Computación y Tecnología de la Información, Venezuela; Diego Villarán & Carlos Delgado Kloos, Departamento de Ingeniería Telemática, Spain

    Educational researchers have recognized Augmented Reality (AR) as a technology with great potential to impact affective and cognitive learning outcomes. However, very little work has been carried... More

    pp. 1-13

    View Abstract
  2. Detecting students' perception style by using games

    Juan Feldman, Ariel Monteserin & Analía Amandi

    Knowing students' learning styles allows us to improve their experience in an educational environment. Particularly, the perception style is one of the most important dimensions of the learning... More

    pp. 14-22

    View Abstract
  3. Positive technological and negative pre-test-score effects in a four-year assessment of low socioeconomic status K-8 student learning in computer-based Math and Language Arts courses

    Patrick Suppes, Tie Liang, Elizabeth E. Macken & Daniel P. Flickinger

    Motivated by the Federal Title I program to improve the Math and Language Arts learning of underachieving students of low socioeconomic status, the Education Program for Gifted Youth (EPGY) at... More

    pp. 23-32

    View Abstract
  4. The VELscience project: Middle schoolers' engagement in student-directed inquiry within a virtual environment for learning

    Susan Pedersen & Travis Irby

    Schools have long fallen short in helping students to develop the skills necessary to engage in scientific inquiry. Emerging technology-based programs can potentially address this shortfall, but... More

    pp. 33-42

    View Abstract
  5. Exploring mobile tablet training for road safety: A uses and gratifications perspective

    Iris Reychav, Department of Industrial Engineering and Management, Israel; Dezhi Wu, Department of Computer Science & Information Systems, United States

    Traffic injuries are predicted to be the fifth leading cause of death and injury by 2030 if no further action is taken. Generation Y, who are growing up with technology and Internet, are among the ... More

    pp. 43-55

    View Abstract
  6. Exploring feedback and student characteristics relevant for personalizing feedback strategies

    Susanne Narciss, Technische Universität Dresden, Germany; Sergey Sosnovsky, Deutsche Forschungszentrum für Künstliche Intelligenz GmbH, Germany; Lenka Schnaubert, Universität Duisburg-Essen, Germany; Eric Andrès, Deutsche Forschungszentrum für Künstliche Intelligenz GmbH, Germany; Anja Eichelmann, Technische Universität Dresden, Germany; George Goguadze, Leuphana Universität Lüneburg, Germany; Erica Melis, Deutsche Forschungszentrum für Künstliche Intelligenz GmbH, Germany

    Personalized tutoring feedback is a powerful method that expert human tutors apply when helping students to optimize their learning. Thus, research on tutoring feedback strategies tailoring... More

    pp. 56-76

    View Abstract
  7. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads

    Gwo-Jen Hwang, Graduate Institute of Digital Learning and Education, Taiwan; Fan-Ray Kuo & Nian-Shing Chen, Department of Information Management, Taiwan; Hsueh-Ju Ho, Department of Information and Learning Technology, Taiwan

    Although students could effectively search for web data with proper keywords and select web pages related to the studied core issue, however summarizing or organizing the retrieved information... More

    pp. 77-86

    View Abstract
  8. Peer Instruction in computing: The value of instructor intervention

    Daniel Zingaro, Department of Curriculum, Teaching and Learning, Canada; Leo Porter, Department of Mathematics and Computer Science, Skidmore College, United States

    Research has demonstrated that Peer Instruction (PI) is an attractive pedagogical practice in computer science classes. PI has been shown to improve final exam performance over standard lecture,... More

    pp. 87-96

    View Abstract
  9. An adaptation algorithm for an intelligent natural language tutoring system

    Annabel Latham, Keeley Crockett & David McLean

    The focus of computerised learning has shifted from content delivery towards personalised online learning with Intelligent Tutoring Systems (ITS). Oscar Conversational ITS (CITS) is a sophisticated... More

    pp. 97-110

    View Abstract
  10. Modelling students' flow experiences in an online learning environment

    Irene Esteban-Millat, Department of Economics and Business Studies, Spain; Francisco J. Martínez-López, Department of Management, Spain; Rubén Huertas-García, Department of Economics and Business Organization, Spain; Antoni Meseguer & Inma Rodríguez-Ardura, Department of Economics and Business Studies, Spain

    This paper aims to clarify and characterize the role of flow in student's behavioural processes in virtual learning environments. To this end, an integral model of flow in e-learning environments... More

    pp. 111-123

    View Abstract
  11. The effect of reflective learning e-journals on reading comprehension and communication in language learning

    Mei-Mei Chang & Mei-Chen Lin

    This study focused on the use of reflective learning e-journals in a university web-based English as a foreign language (EFL) course. In the study, a multimedia-based English programme comprising... More

    pp. 124-132

    View Abstract
  12. Peer versus expert feedback: An investigation of the quality of peer feedback among secondary school students

    Tasos Hovardas, Olia E. Tsivitanidou & Zacharias C. Zacharia

    Few studies have focused on peer assessment at the secondary school level. Consequently, we know very little about the quality of the feedback secondary school students can produce and its... More

    pp. 133-152

    View Abstract
  13. How patterns support computer-mediated exchange of knowledge-in-use

    Franziska Bokhorst, Knowledge Media Research Center, Germany; Johannes Moskaliuk, Department of Applied Cognitive Psychology and Media Psychology, Germany; Ulrike Cress, Knowledge Media Research Center, Germany

    In times of knowledge exchange across geographical and temporal borders, the question arises as to how not only explicit or factual knowledge can be exchanged over distance, but also knowledge-in... More

    pp. 153-164

    View Abstract
  14. Changing teachers, changing students? The impact of a teacher-focused intervention on students' computer usage, attitudes, and anxiety

    Philip A. Gibson & Kristi Stringer, University of Alabama at Birmingham, United States; Shelia R. Cotten, Michigan State University, United States; Zachary Simoni & LaToya J. O'Neal, University of Alabama at Birmingham, United States; Michael Howell-Moroney, University of Memphis, United States

    An important purpose of integrating computer use into everyday classroom instruction is to help students approach technology as a learning tool. Effective classroom integration is dependent not... More

    pp. 165-174

    View Abstract
  15. Children's engagement with educational iPad apps: Insights from a Spanish classroom

    Natalia Kucirkova, David Messer & Kieron Sheehy, The Open University, United Kingdom; Carmen Fernández Panadero, Dep. Ingeniería Telemática, Spain

    This study investigates the effects of a story-making app called Our Story and a selection of other educational apps on the learning engagement of forty-one Spanish 4–5-year-olds. Children were... More

    pp. 175-184

    View Abstract
  16. Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum

    Kuo-En Chang & Chia-Tzu Chang, Graduate Institute of Information and Computer Education, Taiwan; Huei-Tse Hou, Graduate Institute of Applied Science and Technology, Taiwan; Yao-Ting Sung, Department of Educational Psychology and Counseling, Taiwan; Huei-Lin Chao & Cheng-Ming Lee, Department of Fine Arts, Taiwan

    A mobile guide system that integrates art appreciation instruction with augmented reality (AR) was designed as an auxiliary tool for painting appreciation, and the learning performance of three... More

    pp. 185-197

    View Abstract
  17. The cognitive impact of interactive design features for learning complex materials in medical education

    Hyuksoon S. Song, School of Education, United States; Martin Pusic & Michael W. Nick, School of Medicine, United States; Umut Sarpel, Mount Sinai School of Medicine, United States; Jan L. Plass, Steinhardt School of Culture, Education, and Human Development, United States; Adina L. Kalet, School of Medicine, United States

    To identify the most effective way for medical students to interact with a browser-based learning module on the symptoms and neurological underpinnings of stroke syndromes, this study manipulated... More

    pp. 198-205

    View Abstract
  18. Investigating the impact of an integrated approach to the development of preservice teachers' technological pedagogical content knowledge (TPACK)

    Chrystalla Mouza, Rachel Karchmer-Klein, Ratna Nandakumar, Sule Yilmaz Ozden & Likun Hu

    The purpose of this study is to describe an integrated pedagogical approach, aimed at advancing preservice teachers' learning on the use of technology and investigate its impact on participants'... More

    pp. 206-221

    View Abstract
  19. Enacting a technology-based science curriculum across a grade level: The journey of teachers' appropriation

    Chee-Kit Looi, Daner Sun, Peter Seow & Gean Chia

    Studying teacher enactment of an innovation helps us understand the process of effective spread of a curricular innovation to teachers who have differing levels of content readiness, pedagogical... More

    pp. 222-236

    View Abstract
  20. Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge

    Miia Ronimus, Agora Center, Finland; Janne Kujala, Department of Mathematical Information Technology, Finland; Asko Tolvanen & Heikki Lyytinen, Department of Psychology, Finland

    This study investigated the effects of two game features (the level of challenge and the reward system) on first and second graders' engagement during digital game-based learning of reading. We... More

    pp. 237-246

    View Abstract