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Computers & Education

April 2017 Volume 107, Number 1

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Table of Contents

Number of articles: 11

  1. The effect of a mobile-application tool on biology students' motivation and achievement in species identification: A Self-Determination Theory perspective

    Lucas M. Jeno, bioCEED- Centre of Excellence in Biology Education, Norway; John-Arvid Grytnes, Ecological and Environmental Change Research Group, Norway; Vigdis Vandvik, bioCEED- Centre of Excellence in Biology Education, Norway

    Biology students traditionally use a textbook in the field and on courses to identify species, but now a new mobile-application tool has been developed as an alternative. Guided by Self... More

    pp. 1-12

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  2. Using digital video to measure the professional vision of elementary classroom management: Test validation and methodological challenges

    Bernadette Gold & Manfred Holodynski

    Using videos to improve teaching is becoming increasingly popular. Classroom videos help teachers to gain professional vision; that is, the ability to connect theory with practice and possess the... More

    pp. 13-30

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  3. A collaborative digital pen learning approach to improving students' learning achievement and motivation in mathematics courses

    Chester S.J. Huang, Research Center for Science and Technology for Learning, Taiwan; Addison Y.S. Su, Advanced Communication Laboratory, Taiwan; Stephen J.H. Yang, Research Center for Science and Technology for Learning, Taiwan; Hsin-Hun Liou, Department of Computer Science and Information Engineering, Taiwan

    Mathematics education in contemporary elementary schools is mainly conducted in a conventional way by giving lectures. A teacher would pass on knowledge to students by giving lectures, and this... More

    pp. 31-44

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  4. Verbal redundancy in a procedural animation: On-screen labels improve retention but not behavioral performance

    Bjorn B. de Koning, Department of Psychology, Education, and Child Studies; Charlotte M.J. van Hooijdonk & Luuk Lagerwerf, Department of Language, Literature, and Communication

    Multimedia learning research has shown that presenting the same words as spoken text and as written text to accompany graphical information hinders learning (i.e., redundancy effect). However,... More

    pp. 45-53

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  5. Pre-service teachers' perceptions of the competence dimensions of digital literacy and of psychological and educational measures

    Judit García-Martín & Jesús-Nicasio García-Sánchez

    In this descriptive study, we assessed 483 pre-service teachers’ perceptions of the different competence dimensions of digital literacy and of psychological and educational measures. The data... More

    pp. 54-67

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  6. How games for computing education are evaluated? A systematic literature review

    Giani Petri & Christiane Gresse von Wangenheim, Graduate Program in Computer Science, Brazil

    Educational games are assumed to be an effective and efficient instructional strategy for computing education. However, it is essential to systematically evaluate such games in order to obtain... More

    pp. 68-90

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  7. Impact of mobile technology on student attitudes, engagement, and learning

    Houston Heflin, Jennifer Shewmaker & Jessica Nguyen

    Mobile devices and collaborative learning environments are common tools in education but not all collaborative learning is structured the same. This study evaluated student learning in three... More

    pp. 91-99

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  8. What it means to be a citizen in the internet age: Development of a reliable and valid digital citizenship scale

    Moonsun Choi, Center on Education and Training for Employment, United States; Michael Glassman, Educational Studies, United States; Dean Cristol, Department of Teaching and Learning, United States

    This study puts forward a comprehensive digital citizenship scale based on carefully calibrated, overarching, inclusive components of digital citizenship that can be used to measure abilities,... More

    pp. 100-112

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  9. The impact of a flipped classroom design on learning performance in higher education: Looking for the best “blend” of lectures and guiding questions with feedback

    Ngoc Thuy Thi Thai, Bram De Wever & Martin Valcke

    The present study examines the differential impact of studying in a Flipped Classroom (FC) setting, as compared to a Blended Learning (BL), a Traditional Learning (TL), and an E-Learning (EL)... More

    pp. 113-126

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  10. Computer-based concept mapping combined with learning management system use: An explorative study under the self- and collaborative-mode

    Sofia B. Dias, Faculdade de Motricidade Humana, Portugal; Sofia J. Hadjileontiadou, Hellenic Open University, Greece; José A. Diniz, Faculdade de Motricidade Humana, Portugal; Leontios J. Hadjileontiadis, Department of Electrical and Computer Engineering, Greece

    The effects of the combination of computer-based concept mapping with the Learning Management System (LMS) Moodle use for the construction the Concept Map (CM) in self- and collaborative-mode are... More

    pp. 127-146

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  11. Learner expertise and mathematics different order thinking skills in multimedia learning

    Thomas K.F. Chiu & Ida A.C. Mok

    This experimental study used an instructional visual aid for algebra to investigate whether different order thinking skills – remembering, understanding and analyzing – affect the expertise... More

    pp. 147-164

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