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E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

Oct 15, 2007


Theo Bastiaens; Saul Carliner

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Table of Contents

This conference has 11 award papers. Show award papers

Number of papers: 671

  1. Oral language evaluation via the computer

    Alan Cameron, University College of the Fraser Valley, Canada

    Evaluation has always been an integral part of the teaching process. Learning outcomes can be set, but the teacher has to decide how well those outcomes are met, mostly by evaluating students on an... More

    pp. 3-8

  2. Learner Generated Content Using Web 2.0 Technologies

    Abdullah Alshehri, King Khalid University, Saudi Arabia

    Using web 2.0 technologies, Student learn through a weekly production of the course content. Students are guided and graded through the process of creating the course content. This process involves... More

    p. 9

  3. Empowering English Learning Utilizing Podcasts

    Yayoi Anzai, Aoyama Gakuin University, Japan

    More and more web 2.0 technologies are being implemented in education; examples include podcasts, Wiki, and blogs. Bonk (2007), for example, demonstrated how these emerging technologies can be... More

    pp. 10-15

  4. Podcasting and Japanese Millennials

    Yayoi Anzai, Aoyama Gakuin University, Japan

    The purpose of this paper is to analyze "the Japanese Millennial Generation" with reference to podcasting. Learners have more options now, with web 2.0 technologies, regarding how they achieve... More

    pp. 16-23

  5. Virtual Laboratory for Chemistry (VLab-Chem) Based on Constructivism-Cognitivism-Contextual Approach

    Hajah Norasiken Bakar, University of Technical Malaysia Melaka(UTeM), Malaysia

    This paper highlights the development and evaluation of the virtual laboratory for teaching and learning of chemistry (VLab-Chem). Through the VLab-Chem, Students can interact with the materials... More

    pp. 24-33

  6. Best Practices: Games and E-Learning in Collaborative Environments

    Nina Bakisian, University of San Francisco, United States

    The goal of this best practices session is to demonstrate that games can be a positive learning tool in the e-learning environment. By embedding humanistic components into educational games, we as ... More

    pp. 34-35

  7. Using On-Line Writing Instruction to Bring College Students into Academic Community

    Shoba Bandi-Rao, New York University, United States; Jennifer Radtke, Long Island University, United States

    We share our best practices in teaching writing to freshman college students in a joint project between New York University and Long Island University. In this effort, we have found that... More

    p. 36

  8. Looking for a Model to Structure Learning Objects: MPLO (Multiple Perspectives Learning Objects)

    Ana A. Carvalho, University of Minho, Portugal

    This paper describes a model to address the development of learning objects based on Cognitive Flexibility Theory and on research related to this theory. We called this model Multiple-Perspectives ... More

    pp. 37-45

  9. How to Blend C-Learning and E-Learning into Individual Learning Paths for Adult Learners

    Hilde De Rijbel, Sophie Van der Avort & Koen DePryck, CVO Antwerpen-Zuid, Belgium

    This session presents and illustrates some of the conditions required to compose a balanced blend of contact and distance learning, based on our experience in adult education. In order to create a ... More

    pp. 46-47

  10. Educational Approximation for Content Creation on a Multiplatform ebusiness Application

    Julia Diaz, Mónica Garcia & Marco Ramos-Otero, Instituto de Ingenieria del Conocimiento-UAM, Spain

    The intent of this document is to present the method followed in the elaboration of the final product called Unidades Mínimas de Conocimiento (UMC) [Minimal Units of Knowledge]. The object of the... More

    pp. 48-53

  11. Enabling new Learning Scenarios in the Age of the Web 2.0 via Semantic Positioning

    Patrick Erren & Reinhard Keil, University of Paderborn, Germany

    Learning processes can be characterized as knowledge work on the level of dealing with digital objects. Thus traditional media arrangements employed in knowledge work like the desk or study need to... More

    pp. 54-61

  12. An in depth learning object analysis

    Marcello Giacomantonio, Srl, Italy

    Many papers have been published in the last three years that bring together some important points in the field of e-learning: the opportunity of reutilising learning objects, the correlation... More

    pp. 62-67

  13. Computer-mediated Workplace Literacy Project

    Marc Glassman, Memorial University of Newfoundland, Canada

    Abstract: The project entails the production of a series of computer-mediated instructional modules that will assist adult learners to enhance their functional and effective use of concepts and... More

    pp. 68-72

  14. Principles of Demonstrative Instructional Video

    Peyton Glore, Macon State College, United States

    Creating electronic tutorials with HTML, slide presentations or other authoring environments is time consuming. Capturing information in a real time presentation mode expedites development and... More

    p. 73

  15. Production of learning objects based on integral generative patterns

    Simón Carlos González Flores, Rafael Morales, José Antonio Delgado Valdivia & María Elena Chan Núñez, Universidad de Guadalajara, Mexico

    In this paper we describe a novel solution to the problem of reducing the production times and costs of high quality learning objects that consists in the pre-production of a collection of integral... More

    pp. 74-80

  16. Expanding the Impact of Learn-by-Doing Simulations in Corporate Training

    David Guralnick, Kaleidoscope Learning, United States

    While e-learning has become accepted in large companies as a standard option for training, most corporate e-learning has not produced the hoped-for performance improvement. Yet e-learning has a... More

    pp. 81-83

  17. Teaching the INTASC Standards through Project-Based Learning

    Donna Herring, Jimmy Barnes & Kathleen Friery, Jacksonville State University, United States

    Thousands of college of education administrators make the decision each year to adopt LiveText as a tool for collecting unit and program data. The goal: to determine the degree to which... More

    pp. 84-87

  18. E-Learning for Technological Literacy Education in a Pre-College Engineering Program

    Yukari Kato, Tokyo University of Agriculture and Technology, Japan

    This study assesses the benefits of a multimedia e-Learning environment in a pre-college language program in engineering education, based on the moodle platform. This prototype e-Learning system is... More

    pp. 88-95

  19. Raising the Visibility of Asia in Teacher Preparation through E-Learning

    Tim Keirn, California State University Long Beach, United States

    The Freeman Foundation has funded a pilot program at California State University, Long Beach to raise the visibility of Asia in primary and secondary teacher preparation. This project has a large e... More

    p. 96

  20. Action driven and strategic game-based training

    Harro Kucharzewski, MarineSoft GmbH, Germany; Carsten Hellmich, Zentrum für Graphische Datenverarbeitung e. V., Germany

    Lessons learned from producing an action driven and a strategic game-based fire fighting training are presented. Insight into practical considerations using open-source game engines and... More

    pp. 97-101