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Student Perceptions of Virtual Reality Technology for Computer Aided Design: A study to inform curriculum and add to the body of knowledge in an emerging field of technology in the learning environment.
Matteson, D. (2019). Student Perceptions of Virtual Reality Technology for Computer Aided Design: A study to inform curriculum and add to the body of knowledge in an emerging field of technology in the learning environment. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1045-1053). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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An Exploratory Research on Emerging Technologies in a Transformative Learning Space
Kim, Y., Chaivisit, S., Tutaleni, A. & Stansberry, S. (2019). An Exploratory Research on Emerging Technologies in a Transformative Learning Space. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1880-1887). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy
Yun, H., Park, S. & Ryu, J. (2019). Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2112-2116). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Learning Productive Mathematical Talk Moves Through Mix-Reality Simulation: The case of Pre-service Elementary Teachers in a Hispanic Serving Institution.
Aguilar, J. & Telese, J. (2019). Learning Productive Mathematical Talk Moves Through Mix-Reality Simulation: The case of Pre-service Elementary Teachers in a Hispanic Serving Institution. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2129-2133). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Investigating the Learning Impact of Game-based Learning when Teaching Science to Children with Special Learning Needs
El Mawas, N., Bratu, M., Caraman, D. & Muntean, C.H. (2019). Investigating the Learning Impact of Game-based Learning when Teaching Science to Children with Special Learning Needs. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2371-2377). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework
Stavroulia, K. & Lanitis, A. (2019). Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework. International Journal of Emerging Technologies in Learning (iJET), 14(7), 18-36. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Creating Technology Enriched Activities to Enhance Middle School Students’ Interest in STEM
Christensen, R., Knezek, G., Hobbs, F., Kelley, J., Den Lepcha, S., Dong, D., Liu, S., Wang, K., Yotchoum Nzia, H.A. & Kelley, D. (2019). Creating Technology Enriched Activities to Enhance Middle School Students’ Interest in STEM. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1344-1352). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Virtual Immersive Teaching and Learning: How Immersive Technology is Shaping the Way Students Learn
Hauze, S. & Frazee, J. (2019). Virtual Immersive Teaching and Learning: How Immersive Technology is Shaping the Way Students Learn. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1445-1450). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Pupils’ Opinions on an Educational Virtual Reality Game in Terms of Flow Experience
Akman, E. & Çakır, R. (2019). Pupils’ Opinions on an Educational Virtual Reality Game in Terms of Flow Experience. International Journal of Emerging Technologies in Learning (iJET), 14(15), 121-137. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School
Bogusevschi, D., Muntean, C. & Muntean, G.M. (2020). Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School. Journal of Computers in Mathematics and Science Teaching, 39(1), 5-18. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Broadening Blended Learning Via XR: A Case for Another Modality
Bauer, S., Jowallah, R., Gunter, G. & Futch, L. (2019). Broadening Blended Learning Via XR: A Case for Another Modality. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 544-547). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Space Science Activities to Enhance Middle School Students’ Interest in STEM: Follow-up Assessment of Disposition Retention
Knezek, G.A. & Christensen, R. (2019). Space Science Activities to Enhance Middle School Students’ Interest in STEM: Follow-up Assessment of Disposition Retention. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 971-980). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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The STEAM Innovation Laboratory: Beyond the Makerspace Paradigm
Cline, T., Odenwald, S., Davis, H., Stephenson, B., Mirel, P., Boyer, K. & Sasser, L. (2020). The STEAM Innovation Laboratory: Beyond the Makerspace Paradigm. Journal of Computers in Mathematics and Science Teaching, 39(4), 291-313. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity
Sadanala, G., Xu, X., He, H., Bueno, J., Yu, F. & Li, S. (2020). Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1034-1039). Online: Association for the Advancement of Computing in Education (AACE).
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Panel: X+R=Learning! (Or does it?)
Searson, M., Penny, C., Schugar, J. & Huang, M. (2020). Panel: X+R=Learning! (Or does it?). In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1040-1043). Online: Association for the Advancement of Computing in Education (AACE).
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Immersive Augmented Reality: How Does it Compare to Interactive Technology When It Comes to Learning?
Lambert, J. & Arbogast, M. (2020). Immersive Augmented Reality: How Does it Compare to Interactive Technology When It Comes to Learning?. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1797-1803). Online: Association for the Advancement of Computing in Education (AACE).
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Lean Startup as a Learning Methodology for Developing Digital and Research Competencies
Ávalos, C., Pérez-Escoda, A. & Monge, L. (2019). Lean Startup as a Learning Methodology for Developing Digital and Research Competencies. Journal of New Approaches in Educational Research (NAER Journal), 8(2), 227-242. University of Alicante.
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An Evaluation of the “PicsAR” Research Project: An Augmented Reality in Physics Learning
Suprapto, N., Nandyansah, W. & Mubarok, H. (2020). An Evaluation of the “PicsAR” Research Project: An Augmented Reality in Physics Learning. International Journal of Emerging Technologies in Learning (iJET), 15(10), 113-125. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Trends of Augmented Reality Applications and Research throughout the World: Meta-Analysis of Theses, Articles and Papers between 2001-2019 Years
Tezer, M., Yıldız, E., Masalimova, A., Fatkhutdinova, A., Zheltukhina, M. & Khairullina, E. (2019). Trends of Augmented Reality Applications and Research throughout the World: Meta-Analysis of Theses, Articles and Papers between 2001-2019 Years. International Journal of Emerging Technologies in Learning (iJET), 14(22), 154-174. Kassel, Germany: International Journal of Emerging Technology in Learning.
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A Conceptual Model of Mobile Augmented Reality for Hearing Impaired Museum Visitors’ Engagement
Baker, E., Abu Bakar, J. & Zulkifli, A. (2020). A Conceptual Model of Mobile Augmented Reality for Hearing Impaired Museum Visitors’ Engagement. International Association of Online Engineering.