Tags
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Virtual World as a Resource for Hybrid Education
Díaz, J., Saldaña, C. & Ávila, C. (2020). Virtual World as a Resource for Hybrid Education. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94-109. Kassel, Germany: International Journal of Emerging Technology in Learning.
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In Search of an Elusive Instructional Framework for Immersive Learning: A Synthesis of Literature
De Leon, L. (2020). In Search of an Elusive Instructional Framework for Immersive Learning: A Synthesis of Literature. In T. Bastiaens & G. Marks (Eds.), Proceedings of Innovate Learning Summit 2020 (pp. 291-305). Association for the Advancement of Computing in Education (AACE).
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New Generation Mobile Networks and Their Application in Electronic Learning
Omirzak, I., Razumova, Y. & Nikishina, S. (2021). New Generation Mobile Networks and Their Application in Electronic Learning. International Association of Online Engineering.
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Urban Teachers’ Perceptions of Remote Instruction in the Early Stages of COVID-19 Pandemic
Rosen, D. & Bloom, A. (2020). Urban Teachers’ Perceptions of Remote Instruction in the Early Stages of COVID-19 Pandemic. In T. Bastiaens & G. Marks (Eds.), Proceedings of Innovate Learning Summit 2020 (pp. 139-143). Association for the Advancement of Computing in Education (AACE).
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Leveraging Transmedia Game Play and Student Design to Target 21st Century Skills: Instructor Experiences Teaching Computer Literacy in The Broken Window Learning Game
Warren, S., Najmi, A. & Beck, D. (2019). Leveraging Transmedia Game Play and Student Design to Target 21st Century Skills: Instructor Experiences Teaching Computer Literacy in The Broken Window Learning Game. Journal of Interactive Learning Research, 30(4), 505-537. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Culturally Responsive Academic Advising: Should Race and Advising Co-Exist?
Jones Munroe, K. (2018). Culturally Responsive Academic Advising: Should Race and Advising Co-Exist?. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 350-355). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Learning With Mobile Devices: An Overview
Devers, C.J. & Panke, S. (2018). Learning With Mobile Devices: An Overview. Journal of Interactive Learning Research, 29(3), 257-269. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Distributed Experiments and Distributed Learning
Pester, A. & Klinger, T. (2020). Distributed Experiments and Distributed Learning. International Association of Online Engineering.
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Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect
Zhang, M., Zhang, Z., Chang, Y., Aziz, E.S., Esche, S. & Chassapis, C. (2018). Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect. International Journal of Emerging Technologies in Learning (iJET), 13(1), 138-159. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Education Applications of 3D Technology
Ghosh, A., Brown, V. & Huang, S. (2018). Education Applications of 3D Technology. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 426-436). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Smartphone Implementation from Lecturers, Teachers, Students and Pupils’ Perspectives
Seifert, T. (2018). Smartphone Implementation from Lecturers, Teachers, Students and Pupils’ Perspectives. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 795-801). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Pre-Service Teachers Learn to Teach with Serious Games
McColgan, M., Colesante, R. & Andrade, A. (2018). Pre-Service Teachers Learn to Teach with Serious Games. Journal of STEM Education, 19(2),. Laboratory for Innovative Technology in Engineering Education (LITEE).
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Using Virtual Reality to Augment Museum-Based Field Trips in a Preservice Elementary Science Methods Course
Harron, J.R., Petrosino, A.J. & Jenevein, S. (2019). Using Virtual Reality to Augment Museum-Based Field Trips in a Preservice Elementary Science Methods Course. Contemporary Issues in Technology and Teacher Education, 19(4), 687-707. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Creative Use of Augmented Reality (AR) in the Classroom: A Synopsis of Three Empirical Studies
Tillman, D., Hachey, A. & An, S. (2018). Creative Use of Augmented Reality (AR) in the Classroom: A Synopsis of Three Empirical Studies. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 899-904). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Using Mobile Makerspaces to Support Classroom-based Augmented Reality (AR): A Scalable Framework for Encouraging Creativity and Innovation
Tillman, D. & Smith, S. (2018). Using Mobile Makerspaces to Support Classroom-based Augmented Reality (AR): A Scalable Framework for Encouraging Creativity and Innovation. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 905-908). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Designing the new generation of computer labs for a college of education
Leahy, S. & Mishra, P. (2018). Designing the new generation of computer labs for a college of education. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1129-1132). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Rights, Respect and Responsibilities Online--Reflections and Efficacy
Eady, M.J., Jones, M.L., Alony, I. & Berry, Y. (2018). Rights, Respect and Responsibilities Online--Reflections and Efficacy. Australian Journal of Teacher Education, 43(3),.
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"New Media in Education" MOOC: Improving Peer Assessments of Students' Plans and Their Innovativeness
Wadmany, R. & Melamed, O. (2018). "New Media in Education" MOOC: Improving Peer Assessments of Students' Plans and Their Innovativeness. Journal of Education and e-Learning Research, 5(2), 122-130.
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Practicing interprofessional communication competencies with health profession learners in a palliative care virtual simulation: A curricular short report
Sanborn, H., Cole, J., Kennedy, T. & Saewert, K.J. (2019). Practicing interprofessional communication competencies with health profession learners in a palliative care virtual simulation: A curricular short report. Journal of Interprofessional Education & Practice, 15(1), 48-54. Elsevier Ltd.
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New Technologies as a Driver for Business Success
Probst, A., Schachinger, G., Kalteis, G. & Fischer, A. (2019). New Technologies as a Driver for Business Success. International Association of Online Engineering.