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An Exploration of Factors Influencing Self-Efficacy in Online Learning: A Systematic Review
Peechapol, C., Na-Songkhla, J., Sujiva, S. & Luangsodsai, A. (2018). An Exploration of Factors Influencing Self-Efficacy in Online Learning: A Systematic Review. International Journal of Emerging Technologies in Learning (iJET), 13(9), 64-86. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Guidelines for the Most Effective Methods to Develop Applications for Higher Mobile Learning
Hernández-Cuevas, B., López-Collazo, E., Ríos-Correa, Y. & Latorre-Navarro, E. (2018). Guidelines for the Most Effective Methods to Develop Applications for Higher Mobile Learning. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1172-1181). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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An International Study on Learning and Process Choices in the Global Game Jam
Arya, A., Chastine, J., Preston, J. & Fowler, A. (2013). An International Study on Learning and Process Choices in the Global Game Jam. International Journal of Game-Based Learning, 3(4), 27-46. IGI Global.
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Effect of Robotics enhanced inquiry based learning in elementary Science education in South Korea.
Park, J. (2015). Effect of Robotics enhanced inquiry based learning in elementary Science education in South Korea. Journal of Computers in Mathematics and Science Teaching, 34(1), 71-95. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Towards a Persuasive Design Pattern for a Gamified M-Learning Environment
Khaddage, F., Lattemann, C. & Crompton, H. (2016). Towards a Persuasive Design Pattern for a Gamified M-Learning Environment. In Proceedings of E-Learn: World Conference on E-Learning (pp. 1340-1349). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
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Structural Relationships of Environments, Individuals, and Learning Outcomes in Korean Online University Settings
Lim, K., Kang, M. & Park, S. (2016). Structural Relationships of Environments, Individuals, and Learning Outcomes in Korean Online University Settings. The International Review of Research in Open and Distributed Learning, 17(4),. Athabasca University Press.
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From Virtual to Real: An Expanded Systematic Review of Augmented Reality Learning
Petrovich Jr., M., Shah, M. & Foster, A. (2019). From Virtual to Real: An Expanded Systematic Review of Augmented Reality Learning. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 980-989). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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21st Century Learning and Teaching through Integrating Technology into Inquiry-Based Professional Development
Pennell, S. & Ewing-Taylor, J. (2012). 21st Century Learning and Teaching through Integrating Technology into Inquiry-Based Professional Development. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2055-2060). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Problem-based Learning applied to Team Environments: A Visual Literature Review
Lauridsen, B. (2012). Problem-based Learning applied to Team Environments: A Visual Literature Review. In Proceedings of TCC 2012 (pp. 14-28). TCCHawaii.
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Learners’ goal profiles and their learning patterns over an academic year
Ng, C. (2015). Learners’ goal profiles and their learning patterns over an academic year. The International Review of Research in Open and Distributed Learning, 16(3),. Athabasca University Press.
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Learners' Goal Profiles and Their Learning Patterns over an Academic Year
Ng, C. (2015). Learners' Goal Profiles and Their Learning Patterns over an Academic Year. The International Review of Research in Open and Distributed Learning, 16(3), 86-109. Athabasca University Press.
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A new model for a multi-disciplinary engineering summer research program for high school seniors: program overview, effectiveness, and outcomes
Kittur, H., Shaw, L. & Herrera, W. (2017). A new model for a multi-disciplinary engineering summer research program for high school seniors: program overview, effectiveness, and outcomes. Journal of STEM Education, 18(4),. Laboratory for Innovative Technology in Engineering Education (LITEE).
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Simulated Environments as Complex Systems: A Framework and Approach to Understanding E-Learning (Part 1)
Schrader, P., McCreery, M., Carroll, M., Bacos, C., Head, D. & Fiorentini, J. (2018). Simulated Environments as Complex Systems: A Framework and Approach to Understanding E-Learning (Part 1). In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 694-716). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Mixed-Reality Learning Environments: What Happens When You Move from a Laboratory to a Classroom?
King, B. & Smith, C.P. (2018). Mixed-Reality Learning Environments: What Happens When You Move from a Laboratory to a Classroom?. International Journal of Research in Education and Science, 4(2), 577-594.
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Students’ Beliefs Regarding the Use of E-portfolio to Enhance Cognitive Skills in a Blended Learning Environment
Koraneekij, P. & Khlaisang, J. (2019). Students’ Beliefs Regarding the Use of E-portfolio to Enhance Cognitive Skills in a Blended Learning Environment. International Journal of Emerging Technologies in Learning (iJET), 14(2), 85-104. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Change in Role Identity of an Environmental Science Educator Who Desires to Facilitate Learning by Making
Shah, M., Petrovich, M., Foster, A., Schaar, R. & Chen, D. (2019). Change in Role Identity of an Environmental Science Educator Who Desires to Facilitate Learning by Making. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1635-1645). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Designing An E-learning Module to Develop Problem-Solving Abilities Consistently and Independently Using Various Content
Matsuda, T. & Imamura, A. (2019). Designing An E-learning Module to Develop Problem-Solving Abilities Consistently and Independently Using Various Content. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 866-876). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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E Mediated Learning in Traditional UK Universities: A Panacea for Change?
Grewal, S. (2004). E Mediated Learning in Traditional UK Universities: A Panacea for Change?. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2883-2889). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).
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Inquiry and Information Technology Integration: Cognitive Apprenticeship Learning Environment Model (CALEM)
Yeotis, C., Rimmington, G., Koert, D. & Alagic, M. (2003). Inquiry and Information Technology Integration: Cognitive Apprenticeship Learning Environment Model (CALEM). In C. Crawford, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2003--Society for Information Technology & Teacher Education International Conference (pp. 826-833). Albuquerque, New Mexico, USA: Association for the Advancement of Computing in Education (AACE).
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A Real-Time Wed-based System to facilitate meaningful learning in Statistics
Lee, C., Daniels, J. & Famoye, F. (2007). A Real-Time Wed-based System to facilitate meaningful learning in Statistics. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3619-3627). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).