Tags
-
Strengthening IT Curriculum by Improving Problem Solving Skills with Programming
Jonas, M. (2015). Strengthening IT Curriculum by Improving Problem Solving Skills with Programming. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 49-54). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Design and Development the Scratch Curriculum for K1-12 Students
Chen, L. & Chiang, F.K. (2014). Design and Development the Scratch Curriculum for K1-12 Students. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 2541-2545). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
-
Learning Computer Science Concepts with Scratch
Meerbaum-Salant, O., Armoni, M. & Ben-Ari, M. (2013). Learning Computer Science Concepts with Scratch. Computer Science Education, 23(3), 239-264.
-
Teaching with Scratch in Compulsory Secondary Education
Ortiz-Colon, A. & Maroto Romo, J. (2016). Teaching with Scratch in Compulsory Secondary Education. International Journal of Emerging Technologies in Learning (iJET), 11(2), 67-70. Kassel, Germany: International Journal of Emerging Technology in Learning.
-
Unpacking the Concept of Design Thinking Through a Competency-based Curriculum
Rutgers, J., Kim, M.S. & Epp, P. (2015). Unpacking the Concept of Design Thinking Through a Competency-based Curriculum. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 310-321). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
-
Computational Pedagogy Approach to STEM Teaching and Learning
Yasar, O. & Maliekal, J. (2014). Computational Pedagogy Approach to STEM Teaching and Learning. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 131-139). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
Creative and Computational Thinking in the Context of New Literacies: Working with Teachers to Scaffold Complex Technology-Mediated Approaches to Teaching and Learning
DeSchryver, M.D. & Yadav, A. (2015). Creative and Computational Thinking in the Context of New Literacies: Working with Teachers to Scaffold Complex Technology-Mediated Approaches to Teaching and Learning. Journal of Technology and Teacher Education, 23(3), 411-431. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
The Effects of Teaching Programming via Scratch on Problem Solving Skills: A Discussion from Learners' Perspective
Kalelioglu, F. & Gülbahar, Y. .
-
Building a Base for Teachers to Develop Next Generation Leaders: Computational Thinking in the Elementary and Middle Level Classroom
Anderson, S. (2015). Building a Base for Teachers to Develop Next Generation Leaders: Computational Thinking in the Elementary and Middle Level Classroom. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 87-89). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Creating the computer player: an engaging and collaborative approach to introduce computational thinking by combining ‘unplugged’ activities with visual programming
Gardeli, A. & Vosinakis, S. (2017). Creating the computer player: an engaging and collaborative approach to introduce computational thinking by combining ‘unplugged’ activities with visual programming. Italian Journal of Educational Technology, 25(2), 36-50. Ortona, Italy: Edizioni Menabò - Menabò srl.
-
Introducing Computational Thinking to Primary School Classrooms in Ireland: A Constructionist Approach
Leahy, M., Butler, D., McQuaid, D., Ryan, R. & Tormey, F. (2018). Introducing Computational Thinking to Primary School Classrooms in Ireland: A Constructionist Approach. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1198-1207). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
-
Developing a game model for computational thinking and learning traditional programming through game-play
Kazimoglu, C., Kiernan, M., Bacon, L. & Mackinnon, L. (2010). Developing a game model for computational thinking and learning traditional programming through game-play. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1378-1386). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
-
Synchronization in Scratch: A Case Study with Education Science Students
Nikolos, D. & Komis, V. (2015). Synchronization in Scratch: A Case Study with Education Science Students. Journal of Computers in Mathematics and Science Teaching, 34(2), 223-241. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Geometric Transformations in Scratch Programming: A Teacher Resource
Shafer, K. (2018). Geometric Transformations in Scratch Programming: A Teacher Resource. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1836-1841). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
-
Starting from Scratch – Lifting the Educational Resource Curse
Frank, I. & Field, M. (2010). Starting from Scratch – Lifting the Educational Resource Curse. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1402-1407). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
-
An analysis of young students' thinking when completing basic coding tasks using Scratch Jnr. On the iPad
Falloon, G. (2016). An analysis of young students' thinking when completing basic coding tasks using Scratch Jnr. On the iPad. Journal of Computer Assisted Learning, 32(6), 576-593. Wiley.
-
Classroom Implementations of Computational Thinking: Examples from Education Majors
Czerkawski, B. (2016). Classroom Implementations of Computational Thinking: Examples from Education Majors. In Proceedings of E-Learn: World Conference on E-Learning (pp. 151-156). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
-
Computational Thinking in Computer Science Classrooms: Viewpoints from CS Educators
Good, J., Yadav, A. & Mishra, P. (2017). Computational Thinking in Computer Science Classrooms: Viewpoints from CS Educators. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 51-59). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
-
Using Technology to Promote Computational Thinking in Middle School Classrooms
Johnson, D., Black, B., McGriff, M. & Daney, K. (2014). Using Technology to Promote Computational Thinking in Middle School Classrooms. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 2866-2868). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
Developing Computational Thinking: Approaches and Orientations in K-12 Education
Bocconi, S., Chioccariello, A., Dettori, G., Ferrari, A., Engelhardt, K., Kampylis, P. & Punie, Y. (2016). Developing Computational Thinking: Approaches and Orientations in K-12 Education. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 13-18). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).