You are here:

Lesson 5

Compiled by Bryan Daniel

Favorite
  • E-mail
  • Tags

    • Game-Based Learning: Where Is Its Empirical Support?

      Pan, C.C. (2009). Game-Based Learning: Where Is Its Empirical Support?. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1524-1526). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).

    • Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective

      Huang, J., Cheong, D. & Baek, Y. (2012). Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2717-2728). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Utilizing Design-based Research Methods to Design and Develop Computer Adventure Games

      Cheng, Y.C., Shen, C.Y. & Yeh, H.T. (2010). Utilizing Design-based Research Methods to Design and Develop Computer Adventure Games. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1861-1865). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).

    • The Future of Game-Based Learning as Project-Based Learning in the Classroom

      Hoge, B., Hughes, F. & Myers, J. (2012). The Future of Game-Based Learning as Project-Based Learning in the Classroom. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2548-2553). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    Download CoursePack Download CoursePack & Close Window