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ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 30, 2008


Joseph Luca; Edgar R. Weippl

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Table of Contents

Currently displaying this conference's 16 award papers. Show all papers

Number of papers: 16

  1. Enhancing quality and lessening inequity

    Anna Nascimento, Brazilian Ministry of Education, Brazil

    Abstract: Quality learning has become a key focus in Brazil in recent years, both for innovation in the education system and for efforts to open up greater opportunities for disadvantaged groups.... More

    pp. 212-215

  2. Engaging student and teachers through video.

    Anthony Chia, Ministry Of Education, Singapore, Singapore

    This poster discusses how, through a video competition, opportunities are created for students and teachers to pursue and express their ideas. Literature has shown that video production promotes... More

    pp. 347-350

  3. Towards a Framework for Identifying and Evaluating Best Practice in E-Learning and Virtual Campuses

    Antonio Cartelli, University of Cassino, Italy; Katherine Maillet, Institut National des Telecommunications, France; Mark Stansfield & Thomas Connolly, University of the West of Scotland, United Kingdom; Athanassios Jimoyiannis, University of Peloponnese, Greece; Hugo Magalhães, Sociedade Portuguesa de Inovação, Portugal

    The Promoting Best Practice in Virtual Campuses (PBP-VC) project is a two year European Commission DG Education and Culture co-financed study which is aimed at providing a deeper understanding of... More

    pp. 897-902

  4. Campus Hamburg and Students@Work present Immersive E-Learning in Second Life

    Torsten Reiners, University of Hamburg, Germany; Amöne Burmester, Revelation, Germany; Frank Burmester, University of Hamburg, Germany; Malte Ebeling, Technical University of Harburg, Germany; Hanno Tietgens, Büro X, Germany; Sascha Wriedt, Technical University of Harburg, Germany; Kirsten Isken, Schimmelreiter Apotheke, Germany

    Second Life is used by many American universities to improve the (virtual) learning. Besides having virtual counterparts of their campus – being either an exact reproduction or an imaginary design ... More

    pp. 933-935

  5. Adaptive Group Formation and Interactive Problem Solving Support in the Adaptive Educational Hypermedia System MATHEMA

    Alexandros Papadimitriou, Maria Grigoriadou & Georgios Gyftodimos, University of Athens, Greece

    This paper describes the adaptive group formation and collaboration support, and interactive problem solving support offered by our Web-based adaptive educational hypermedia system called MATHEMA. ... More

    pp. 2182-2191

  6. Exploring the Effects of Communication Frequency and Media Choice on Team Climate in Student Teams

    Kathrin Figl, University of Vienna, Austria

    The presented study investigates how communication frequency and use of different communication media influence team climate in student teams. Data was collected in a blended learning course on web... More

    pp. 2577-2585

  7. How tutors benefit from participation in open, online homework forums with a spontaneous participation structure

    Carla van de Sande & Gaea Leinhardt, University of Pittsburgh, United States

    We show how free, open, online homework forums that exist to benefit students also benefit participating tutors. These forums are staffed by volunteer tutors who have the time, knowledge, and... More

    pp. 2746-2753

  8. Learning-by-Teaching in Educational Games

    Harri Ketamo & Marko Suominen, Tampere University of Technology, Finland

    This paper summarizes pedagogical design, product design and empirical evaluations of Learning Critters game series in terms of design study. The design phases as well as evaluation phases (N=2718)... More

    pp. 2954-2969

  9. The affordances and limitations of computers for play in early childhood

    Irina Verenikina, Jan Herrington, Rob Peterson & Jessica Mantei, University of Wollongong, Australia

    The widespread proliferation of computer games for children as young as 6 months of age, merits a re-examination of their manner of use and their facility to provide opportunities for developmental... More

    pp. 3091-3100

  10. ProBoPortable: Development of Cellular Phone Software to Prompt Learners to Monitor and Reorganize Division of Labor in Project-Based Learning

    Toshio Mochizuki, Senshu University, Japan; Hiroshi Kato, National Institute of Multimedia Education, Japan; Kazaru Yaegashi, Ritsumeikan University, Japan; Toshihisa Nishimori, The University of Tokyo, Japan; Yusuke Nagamori, University of Tsukuba, Japan; Shinobu Fujita, Spiceworks Corporation, Japan

    The authors developed a cellular phone application which displays information regarding progress and achievement of the tasks and division of labor in project-based learning (PBL) in higher... More

    pp. 5047-5055

  11. Using On-Line Technologies And Handhelds To Scaffold Students’ Argumentation In Science

    Maria Evagorou, King's College, London & CARDET, Cyprus; Lucy Avraamidou, University of Nicosia, Cyprus & CARDET, Cyprus; Charalambos Vrasidas, CARDET & University of Nicosia, Cyprus, Cyprus

    The purpose of this paper is to present an innovative research project, Technoskepsi, that is using both on-line technologies and handheld computers in order to scaffold students while they work in... More

    pp. 5212-5217

  12. Effect of pointer presentation on multimedia e-learning materials

    Masahiro Ando, Nagaoka University of Technology, Japan; Maomi Ueno, Graduate School of Information Systems, The University of Electro-Communications, Japan

    The content development method is one of the most important research topics in e-learning, and this paper assumes the dual-channel model of information processing and presents the results of... More

    pp. 5549-5559

  13. Scene-Commentary Device: A Tool for the Immediate Reflection over Observed Episodes

    Ikuko Gyobu, Ochanomizu University, Japan; Masashi Toda, Future University - Hakodate, Japan

    In this study, we developed a classroom observation tool: Scene-Commentary Device (SCD). SCD has a unique function like “visual Post-it notes” in a computer. SCD support not only observing... More

    pp. 5635-5639

  14. eJournalPlus: Development of a TabletPC Based Reading Support Software Toward Critical Reading

    Hiroki Oura, Toshio Mochizuki, Toshihisa Nishimori & Tomomi Sato, The University of Tokyo, Japan; Yuji Nakamura & Takashi Ohno, Spiceworks Corporation, Japan; Yoshikazu Tateno & Masaki Miyake, The University of Tokyo, Japan; Shinichi Watanabe, Microsoft Development, Japan; Johanson Henrik & Kenichiro Matsumoto, Silicon Studio Corporation, Japan; Hajime Wada, Microsoft Development, Japan; Takashi Miyatani, Microsoft, Co., LTD., Japan; Jun Nakahara & Yuhei Yamauchi, The University of Tokyo, Japan

    This study introduces eJournalPlus, a tabletPC based reading support software. The goal is to assist the user in reading e-documents with accurate comprehension and critical attitude to improve his... More

    pp. 5684-5688

  15. Quantitative Analysis of Learning Object Repositories

    Xavier Ochoa, Escuela Superior Politécnica del Litoral (ESPOL), Ecuador; Erik Duval, Dept. Computerwetenschappen, Katholieke Universiteit Leuven, Belgium

    Learning Object Repositories (LOR) are the backbone of the Learning Object Economy. However, little is known about how big they are, how they grow over time, what are the distribution of the... More

    pp. 6031-6048

  16. In-Class Utility of a Mobile Phone to Deliver Context Specific Audio Information to Students including those with Visual Impairment

    Alasdair Thin, Heriot-Watt University, United Kingdom

    In laboratory practical classes, the majority of the information a student is required to assimilate is most often communicated via visual media (e.g. written instructions, notes). This presents... More

    pp. 6214-6219