Search results for author:"Yu-Chen Hsu"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1243–1248
The better effects of metaphors in learning have been proved in the past studies. Learners naturally invoke metaphors in learning new concepts because metaphors stimulate learners to generate models of the domain to be learned. However, little...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 880–883
Previous studies have shown that avatars’ physical appearance and traits influence players’ behaviors in the virtual world. Moreover, people tend to choose virtual characters that are similar to their own appearance or personal traits. However,...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 889–894
With the rapid development of digital technology, the virtual agent has been applied in various computing scenarios to interact with users. More lifelike interface agents have been designed and applied in many fields. The findings of social...
The effects of varying levels of interface cues derived from metaphors on computer users' information search performance
The effects of varying levels of interface cues derived from metaphors on computer@users' information search performance (2000) pp. 1–124
Metaphors have been used by practitioners to design computer interfaces to facilitate user learning since the 1980's (Erickson, 1990). As computer systems become more complex, the issue of using a large number of metaphors of narrow scope to design...
World Conference on Educational Media and Technology 2004 (2004) pp. 4459–4463
Metaphors are used enormously in designing websites to facilitate multiple user tasks for years. Nevertheless, there is limited research examining metaphor's effects in facilitating user tasks. There is disagreement regarding using single or...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 618–622
When designing an online lesson for students, it is important to understand the diversity of expectations, experiences, and prior knowledge of students which interact with the lesson. Experienced students are usually familiar with the different...
World Conference on Educational Media and Technology 2004 (2004) pp. 4478–4481
Individual characteristics in virtual environments have stimulated considerable interests. An understanding of various cognitive style learners as they respond to different information representation approaches may provide practical information for...
World Conference on Educational Media and Technology 2002 (2002) pp. 1100–1101
The flexible nature of hypermedia allows it to be tailored to an individual's needs. Despite the many degrees of navigational freedom, however, users of hypermedia often find difficulty locating information, feel disoriented, or even become "lost in ...
World Conference on Educational Media and Technology 2002 (2002) pp. 821–822
The purpose of this study is to compare the effects of single versus multiple metaphors in computer expert and novice users' change of mental models as well as information search performance. Related issues, such as mental models, differences...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1317–1323
The main purpose of the paper is to know how visual elements that manifest personality affect the attitudes of web users. The effects of similar or dissimilar to the interface that people interact with are investigated. We manipulate visual elements,...
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 1370–1373
Education transformation is inevitable in the contemporary era due to the evolution of technology. Educators should ponder the issues of what to teach, how to teach and, how to evaluate along with the features of technology. The purpose of the study ...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1324–1327
The continuous advancement of technology has provided the possibilities and challenges of mobile devices for learning. The purpose of the study is to create a wearable virtual reality environment for English learning. A pilot study was conducted to...
Topics: Wearable Technologies
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1917–1926
Interactivity is an important factor in web-based instruction. However, there is insufficient design information or references for system designers. Most studies in WBI explore the issue of interactivity from the point of view of instructors or...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 1304–1309
Notification system (NS) is a system which provides extra information when users are performing their tasks. In the past, the researches of notification systems always emphasize the objective factors (e.g., performance promotion) but rarely the...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1319–1323
Higher education institutions have undergone transformation period and experienced enormous change due to the advancement of technology. Because of the impact of globalization, English for specific purpose (ESP) instruction has been receiving...
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2775–2779
Web-based instruction (WBI) has been applied in both academic and practitioner fields for the past few years with the advanced invention of communication technology and has become a trend for learning. For the past five years, many design guidelines ...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4108–4114
In Taiwan’s foreign language instruction, contextualized vocabulary learning has been receiving increasing attention. This study aims to create a task-based virtual language learning environment to assist students in their lexical development. The...
Asia-Pacific Education Researcher Vol. 25, No. 4 (2016) pp. 567–578
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and...
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 759–762
Tourism and information technology are the two most dynamic motivators of the emerging global economy. Over the past few decades, the Internet has brought drastic changes to society and the tourism industry has strongly affected as well. The purpose ...
Society for Information Technology & Teacher Education International Conference 2021 (Mar 29, 2021) pp. 906–909
The purpose of this action research study is to create an application system as a tool and materials for training tour-guiding in English using robots combined with artificial intelligence and virtual reality technologies. A pilot experiment was...
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 882–886
Since the introduction of portable devices, there has been constant interest in exploring their potential use in learning. The evolution of technology has continued to provide new possibilities for learning and challenges when providing instruction. ...
Topics: Mobile Learning
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1090–1095
Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality simulation has introduced an entire new arena in learning...
Topics: International Education
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1106–1109
This study determines the integration of the concept of language learning and virtual reality learning. A virtual reality language learning courseware is designed towards improving EFL students’ English language competencies. There are seven main...
Topics: International Education
How to learn and how to teach computational thinking: Suggestions based on a review of the literature
Computers & Education Vol. 126, No. 1 (November 2018) pp. 296–310
Computational Thinking (CT) is seen as an important competence that is required in order to adapt to the future. However, educators, especially K-12 teachers and researchers, have not clearly identified how to teach it. In this study, a meta-review...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 3 (July 2012) pp. 1–13
Disorientation problems influence student learning. To address this issue, this study uses an integrative approach to investigate the causes and consequences of disorientation problems so that a complete understanding can be obtained. Unlike...
Content Analysis of 1998-2012 Empirical Studies in Science Reading Using a Self-Regulated Learning Lens
International Journal of Science and Mathematics Education Vol. 14, No. 1 (2016)
There is an increasing interest in conducting reading-related studies in science education using a self-regulated learning (SRL) lens. This exploration involved a content analysis of 34 articles (38 studies in total) in highly regarded journals from ...
An Instructional Design Using the Virtual Ecological Pond for Science Education in Elementary Schools
Journal of Educational Technology Systems Vol. 38, No. 4 (2010) pp. 385–406
Ecological ponds can be a good teaching tool for science teachers, but they must be built and maintained properly to provide students with a safe and suitable learning environment. However, many schools do not have the ability to build and maintain...
Canadian Journal of Educational Communication Vol. 25, No. 2 (1996) pp. 161–76
Discusses navigation in instructional hypertext programs and describes two preliminary studies that investigated concrete versus abstract representations for backward navigation. Topics include representation and hypermedia sign systems; and...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 255–263
In this modern and technologically dependent society, people seek to improve human performance, get higher productivity and increase user satisfaction with technologies. In Chinese society, Chinese Idiom learning plays an important role in...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 294–301
By using online discussion platform, people can share and learn from each other, but it may have network bullying and low participation. To achieve benefit of using network discussion, the platform must become altruistic, that is, high participation,...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 2 (April 2011) pp. 82–90
This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However,...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2877–2883
This study aims to explore science teachers’ perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...