Search results for author:"Yi Wen Chen"
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Distance education as a method of promoting the professional development of Taiwanese junior high school mathematics teachers in using technology
Distance@education as a method of promoting the professional development of Taiwanese junior@high@school mathematics teachers in using technology (2003) pp. 1–188
This study investigated the self-reported effects of a distance education project on Taiwanese junior high school mathematics teachers' professional development in using technology. By means of a CD-ROM, the project introduced teachers how to...
Learning Through Sharing and Regulation: A Case Study of Using Web-Supported Collaborative Learning with Initiation and Self-Regulated Learning
International Journal of Web-Based Learning and Teaching Technologies Vol. 6, No. 1 (January 2011) pp. 24–34
Many studies investigate the effects of Computer-Supported Collaborative Learning (CSCL) and also explore how learning processes and social interaction contribute to learning outcomes in online learning environments. This study provides an...
Exploring the Effects of Web-Mediated Socially-Shared Regulation of Learning and Experience-Based Learning on Improving Students' Learning
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 815–826
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve ...
Effects of the Multiple Solutions and Question Prompts on Generalization and Justification for Non-Routine Mathematical Problem Solving in a Computer Game Context
EURASIA Journal of Mathematics, Science & Technology Education Vol. 10, No. 2 (April 2014) pp. 89–99
The aim of this study is to investigate the effects of solution methods and question prompts on generalization and justification of non-routine problem solving for Grade 9 students. The learning activities are based on the context of the frog...
Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands‐on ability
Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 178–187
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands‐on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the...
Effects of Web-based Cognitive Apprenticeship and Time Management on the Development of Computing Skills in Cloud Classroom: A Quasi-Experimental Approach
International Journal of Information and Communication Technology Education Vol. 12, No. 3 (July 2016) pp. 1–12
Web-based learning is generally a solitary process without teachers' on-the-spot assistance. In this study, a quasi-experiment was conducted to explore the effects of various combinations of Web-Based Cognitive Apprenticeship (WBCA) and Time...
Inspecting the Theoretical Model of Junior High School Students' Learning in English Village with Structural Equation Modeling
Turkish Online Journal of Educational Technology Vol. 13, No. 1 (January 2014) pp. 100–114
English teaching in elementary and junior high schools in Taiwan has been criticized for years as being restricted in classroom learning and not being expanded out of the classrooms and combined with real situations so that students are not really ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1320–1329
As part of our research into virtual reality (VR) and educational virtual environment, we built a learning system that realizes features and characteristics of both VR and role-playing based learning. The immersion, interaction and imagination...
Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process Theory
Computers & Education Vol. 69, No. 1 (November 2013) pp. 369–376
Most educational games require high speed process; they require fast recognitions and accurate hand-eye coordination to play. Under this constraint, Dual Process theory (DPT) indicated players have different levels of cognitive process over...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3750–3757
This study intended to identify the concept of technology readiness and to create a scale for measurement. The purpose of the study was to development a technology readiness scale for teacher. The population was junior high teachers in Taiwan, R.OC. ...
Ching-Mei Hsiao; Jack Fei Yang; Szu Yuan Chao; Ming-Jhu Syu; Shih Hsien Yu; Ting Yi Tsai; Chin Ping Tu; Chia-Yu Lin; Yi Wen Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 845–851
The National Digital Archive Project in Taiwan may be an important example of how emerging technology may be applied to make here-to-for restricted access to national architectural treasures now available to unrestricted access. Digital archives,...
Chia-Yu Wang; Hsin-Ka Wu; Silvia Wen-Yu Lee; Fu-Kwun Hwang; Hsin-Yi Chang; Ying-Tien Wu; Guo-Li Chiou; Sufen Chen; Jyh-Chong Liang; Jing-Wen Lin; Hao-Chang Lo; Chin-Chung Tsai
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 307–320
Studies that incorporate technologies into school science laboratories have proliferated in the recent two decades. A total of 42 studies published from 1990 to 2011 that incorporated technologies to support school science laboratories are reviewed...
Sufen Chen; Hao-Chang Lo; Jing-Wen Lin; Jyh-Chong Liang; Hsin-Yi Chang; Fu-Kwun Hwang; Guo-Li Chiou; Ying-Tien Wu; Silvia Wen-Yu Lee; Hsin-Kai Wu; Chia-Yu Wang; Chin-Chung Tsai
Physical Review Special Topics - Physics Education Research Vol. 8, No. 2 (2012) pp. 20113–1
Technology has been widely involved in science research. Researchers are now applying it to science education in an attempt to bring students' science activities closer to authentic science activities. The present study synthesizes the research to...