Search results for author:"Yen-Teh Hsia"
Total records matched: 9 Search took: 0.134 secs
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Designing a Course Recommendation System on Web based on the Students' Course Selection Records
Ko-Kang Chu; Maiga Chang; Yen-Teh Hsia
World Conference on Educational Media and Technology 2003 (2003) pp. 14–21
There is a web-based course recommendation system constructed by this paper. A course recommendation system is used to provide students some suggestions when they have trouble in choosing courses. This paper designs the recommendation system based ...
Topics: Students
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Use of a Mobile Anonymous Question-Raising System to Assist Flipped-Classroom Learning
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 3 (Feb 28, 2020) pp. 66–81
Flipped classroom emphasizes the following. First, the instructor uses a digital platform to store course contents, including video lectures. Then, students retrieve these contents from the platform and learn by themselves before class. Finally, the ...
Language: English
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Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course
Bin-Shyan Jong; Chien-Hung Lai; Yen-Teh Hsia; Tsong-Wuu Lin; Cheng-Yu Lu
IEEE Transactions on Education Vol. 56, No. 2 (May 2013) pp. 183–190
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game...
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Using SPRT+ to Reduce Measure Time on Student Learning Efficiency by Pre-defined Student's Confidence Indicator
Chien-Hung Lai; Tsung-Po Lee; Bin-Shyan Jong; Yen-Teh Hsia
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 55–58
In traditional teaching method in course, teachers usually used test to measure students learning efficiency, but we doing lots of test that may lower student learning motivation, so our research main purpose is how to reduce the time in test that...
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Adding Social Elements to Game-Based Learning
Chien-Hung Lai; Yu-Chang Lin; Bin-Shyan Jong; Yen-Teh Hsia
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 3 (May 10, 2014) pp. 12–15
Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional...
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Integrating Flash Cards with Narratives for Mobile Learning of English Vocabulary
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 4 (Mar 12, 2020) pp. 4–16
The world has seen a rapid development in mobile devices in recent years. Mobile devices have the advantage of immediacy and convenience. Their uses are not restricted to desktops and classrooms. Many assisted learning systems run on mobile devices. ...
Language: English
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Designating “hot” items in multiple‐choice questions—A strategy for reviewing course materials
Yen‐Teh Hsia; Bin‐Shyan Jong; Tsong‐Wuu Lin; Ji‐Yang Liao
Journal of Computer Assisted Learning Vol. 35, No. 2 (April 2019) pp. 188–196
Suppose learners use their free time to go online to review course materials, and they do so by taking optional tests that consist of multiple‐choice questions (MCQs). What will happen if, for every practice question, there is always a choice (out...
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Using Reminder Tools to Increase Learning Motivation: A Comparison of Mobile Devices, Email and E-learning Platforms
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 19 (Nov 24, 2020) pp. 82–96
Most students are not actively concerned about curriculum activity times. However, without reminders, students will miss out on learning opportunities from the course activities. Therefore, due to the use of smartphones — which are central to people'...
Language: English
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Applying Concept Map to Game-Base Concept Assessment
Chien-Hung Lai; Bin-Shyan Jong; Yen-Teh Hsia; Tsong-Wuu Lin
International Journal of Interactive Mobile Technologies Vol. 14, No. 6 (Apr 17, 2020) pp. 159–170
There have been lots of studies using traditional concept assessment to measure student’s learning achievement. This study adding game elements in concept assessment try to measure student’s learning achievement, and compare this result with...
Language: English