Search results for author:"Ya-Ting Carolyn Yang"
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Cultivating critical thinkers: Exploring transfer of learning from pre-service teacher training to classroom practice
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 28, No. 8 (November 2012) pp. 1116–1130
This study explores the transfer of critical thinking skills and dispositions from pre-service teacher training to classroom practice and student achievement in the cases of two graduates from a course on critical thinking-integrated instruction....
Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation
Computers & Education Vol. 59, No. 2 (September 2012) pp. 365–377
This study investigates the effectiveness digital game-based learning (DGBL) on students’ problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented ...
Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students
Computers & Education Vol. 81, No. 1 (February 2015) pp. 281–295
The requirements of a contemporary workplace include the ability to think critically and creatively in order to solve problems and respond to changes in economic and social conditions. Unfortunately, vocational education often fails to prepare...
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 304–309
Distance education has come of age. Its foundations have become firmer, its applications have grown in number and variety, and its influence has become more visible and more substantive. Yet, one question is still frequently raised: "Does distance...
Topics: Distance Education
A Successful Technology Integration in Schools to Improve the Effectiveness of Elementary School Administration
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1098–1115
The purposes of this study are to investigate: (1) How administrators of elementary schools use technology leadership strategies in Taiwan, (2) How administrators become aware of the effectiveness of their school administration, (3) The type of...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3159–3166
The main purpose of this study is to explore the impact of Digital Storytelling (DST) on the critical thinking (CT), problem solving (PS), and academic achievement of senior high school students. The study uses a quasi-experimental design with 113...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2060–2069
This study examines the level of middle school students’ critical thinking skills (CTS) and critical thinking dispositions (CTD) after the training of pre-service teachers and their teaching in actual classroom settings. The research procedure...
The Effectiveness of WebQuest on Elementary School Students' Higher-Order Thinking, Learning Motivation, and English Learning Achievement
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2877–2882
The purpose of the study is to explore the effectiveness of WebQuest on elementary school students' higher-order thinking (HOT), learning motivation, and English learning achievement. This experiment uses a quasi-experimental design to test the...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 1131–1135
Critical thinking (CT), stressed by many countries in their education objectives, is an important ability for students to have. Before fostering students' CT ability, teachers must be proficient in CT. However, only cultivating teachers' CT ability...
Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement
Computers & Education Vol. 68, No. 1 (October 2013) pp. 334–344
Digital game-based learning is a popular strategy for engaging students by making learning fun. Actively involving students as designers and producers of digital games may have even greater potential for student empowerment through enhancing...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1819–1822
The bulk of researches of critical thinking are focused on critical thinking skills (CTS) and how to develop these skills. At the same time, the exploration of critical thinking disposition (CTD) has only to begin. CTD is the impulse of an...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4226–4230
The purpose of this study was to develop a concentration questionnaire for senior and vocational high school students appropriate for in-class use. A questionnaire was developed based on Knudsen’s (2007) model—Functional Components of Attention,...
A blended learning environment for individualized English listening and speaking integrating critical thinking
Computers & Education Vol. 63, No. 1 (April 2013) pp. 285–305
Critical thinking (CT) and English communication are recognized as two essential 21st century competencies. To equip students with these competencies and respond to the challenges of global competition, educational technology is being developed to...
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 723–747
Critical thinking (CT) and English literacy are two essential 21st century competencies that are a priority for teaching and learning in an increasingly digital learning environment. Taking advantage of innovations in educational technology, this...
Technology-enhanced game-based team learning for improving intake of food groups and nutritional elements
Computers & Education Vol. 88, No. 1 (October 2015) pp. 143–159
Nutrition is a critical issue for educators, particularly given the unhealthy eating behaviors of many adolescents. While knowledge and self-reflection are important, learners must also be motivated and held accountable for their health behaviors....
Chi-Syan Lin; Jan-Pan Hwang; Yu-Chi Kuo; Chung-Chi Wu; Yu-Chung Chu; Ya-Ting Carolyn Yang; Chi-Sung Laih; Jia-Rong Wen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 188–196
The paper reviews the PBL.NET project, which is targeted at professional development in ICT for school teachers in Taiwan. The strategy of professional development adopted by the project is combining peer coaching and community of practice online. A ...
Topics: Professional Development