Search results for author:"Wen-Chi Chou"
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Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment
Tien-Chi Huang; Chia-Chen Chen; Yu-Wen Chou
Computers & Education Vol. 96, No. 1 (May 2016) pp. 72–82
An antagonistic relationship is traditionally seen as existing between eco-education and technology, with conventional instructional approaches usually characterized by a commentator guiding students in field learning. Unfortunately, in this passive ...
Language: English
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Within Interactive Technology: Story Won’t Be Imagination Only
Jalin K. Huang; Chi-Wei Lee; Wen-Shou Chou; Chih-Ning Chin; Pei-Chuan Lee; Tzu-Yang Yeh; Hsiang-Hao Sun
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1542–1547
When digital storytelling is combined with interactive technology. A new form of learning for children is born. To design an interactive digital story is an integration of story design, visual design, conceptual model definition, programming and...
Topics: Interaction, Information Communication Technologies, Information Sciences
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Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
Hsiao-Ching She; Meng-Tzu Cheng; Ta-Wei Li; Chia-Yu Wang; Hsin-Tien Chiu; Pei-Zon Lee; Wen-Chi Chou; Ming-Hua Chuang
Computers & Education Vol. 59, No. 2 (September 2012) pp. 750–761
This study investigates the effect of Web-based Chemistry Problem-Solving, with the attributes of Web-searching and problem-solving scaffolds, on undergraduate students' problem-solving task performance. In addition, the nature and extent of Web...
Language: English
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Development of a Geometry Learning Game with Tangible User Interfaces
Chi-Wei Lee; Jalin K. Huang; Wen-Shou Chou; Hsiang-Hao Sun; Tzu-Yang Yeh; Mei-Jing Huang; Hsuan-Ching Chen
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1548–1553
According to the design principles of tangible user interfaces, we developed a geometry learning game with a tangible user interface. The purpose of the game is to identify the geometric objects shown on screen and answer it with matching physical...
Topics: Information Sciences, Information Communication Technologies, Games, Learning Objects, Children