Search results for author:"Wayne Holmes"
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Learning, Media and Technology Vol. 36, No. 1 (2011) pp. 5–19
Significant numbers of children (6% of 11-year-olds) have difficulties learning to read. Meanwhile, children who receive appropriate support from their parents do better in literacy than those who do not. This study uses a case study approach to...
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
Computers & Education Vol. 114, No. 1 (November 2017) pp. 175–192
Taking a process-orientated, social constructivist lens, we examine the case of a digital game called Words Matter. The game was designed for children with dyslexia and was informed by principles from casual games and evidence-based practice from...
British Journal of Educational Technology Vol. 50, No. 2 (March 2019) pp. 861–875
Authenticating the students’ identity and authenticity of their work is increasingly important to reduce academic malpractices and for quality assurance purposes in Education. There is a growing body of research about technological innovations to...
Paul Howard-Jones; Wayne Holmes; Skevi Demetriou; Carol Jones; Eriko Tanimoto; Owen Morgan; David Perkins; Neil Davies
Learning, Media and Technology Vol. 40, No. 2 (2015) pp. 227–246
Many have warned against a direct "brain scan to lesson plan" approach when attempting to transfer insights from neuroscience to the classroom. Similarly, in the effective design and implementation of learning technology, a judicious...
Agnes Kukulska-Hulme; Elaine Beirne; Gráinne Conole; Eamon Costello; Tim Coughlan; Rebecca Ferguson; Elizabeth FitzGerald; Mark Gaved; Christothea Herodotou; Wayne Holmes; Conchúr Mac Lochlain; Mairéad Nic Giolla Mhichíl; Bart Rienties; Julia Sargent; Eileen Scanlon; Mike Sharples; Denise Whitelock
(2020) pp. 1–49
This series of reports explores new forms of teaching, learning, and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This eighth report proposes ten innovations that are already in currency but have ...