Search results for author:"Samuel Cruz-Lara"
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Linguistic and multilingual issues in virtual worlds and serious games: a general review
Samuel Cruz-Lara; Alexandre Denis; Nadia Bellalem
Journal of Virtual Worlds Research Vol. 7, No. 1 (Jan 24, 2014)
Within a globalized world, the need for linguistic support is increasing every day. Linguistic information, and in particular multilingual textual information, plays a significant role for describing digital content: information describing pictures...
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Issue Editors' Corner: The Current and Future Angles of Standards
Jean Gelissen; Marius Preda; Samuel Cruz-Lara; Yesha Sivan
Journal of Virtual Worlds Research Vol. 4, No. 3 (Dec 22, 2011)
In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was conceived as a unified effort to develop standards within virtual worlds, and between virtual worlds and real worlds. This work culminated in the...
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Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds
Treveur Bretaudière; Samuel Cruz-Lara; Lina Rojas Barahona
Journal of Virtual Worlds Research Vol. 4, No. 3 (Dec 22, 2011)
We present our current research activities associating automatic natural language processing to serious games and virtual worlds. Several interesting scenarios have been developed: language learning, natural language generation, multilingual...
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Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information
Samuel Cruz-Lara; Nadia Bellalem; Lotfi Bellalem; Tarik Osswald
Journal of Virtual Worlds Research Vol. 2, No. 3 (Sep 17, 2009)
Virtual Worlds may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration (Metaverse...
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Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project
Jos Cabello; Jos Franco; Antonio Collado; Jordi Janer; Samuel Cruz-Lara; David Oyarzun; Albert Armisen; Roland Geraerts
Journal of Virtual Worlds Research Vol. 4, No. 3 (Dec 22, 2011)
Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist...