Search results for author:"S Yang"
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Assessing the Effects of Interactive Blogging on Student Attitudes towards Peer Interaction, Learning Motivation, and Academic Achievements
Journal of Computer Assisted Learning Vol. 28, No. 2 (April 2012) pp. 126–135
Blogs have been increasingly used to supplement traditional classroom lectures in higher education. This paper explores the use of blogs, and how student attitudes towards online peer interaction and peer learning, as well as motivation to learn...
Student-generated content in college teaching: content quality, behavioural pattern and learning performance
Journal of Computer Assisted Learning Vol. 32, No. 1 (February 2016) pp. 1–15
This study investigates the quality of course content, behavioural patterns of students and learning performance in teaching of student-generated content (SGC). A total of 49 third-year university students in educational technology participated in...
Journal of Educational Technology Systems Vol. 31, No. 2 (2003) pp. 103–13
Describes a survey that was designed to examine faculty perceptions about the navigability and content of a specific Web-based resource and their attitudes about the instructional use of Web-based resources in general. Discusses teaching experience...
Journal of Applied Research and Technology Vol. 11, No. 4 (August 2013) pp. 533–539
With the ever-increasing wireless data application recently, considerable efforts have been focused on the design of distributed explicit rate scheme based on Network Utility Maximization (NUM) or wireless multi-hop mesh networks. This paper...
Journal of Computer Assisted Learning Vol. 28, No. 4 (August 2012) pp. 322–335
Various writing assistance tools have been developed through efforts in the areas of natural language processing with different degrees of success of curriculum integration depending on their functional rigor and pedagogical designs. In this paper,...
Educational Measurement: Issues and Practice Vol. 25, No. 2 (2006) pp. 21–30
The attractiveness of computer-based tests (CBTs) is due largely to their capability to expand the ways we conduct testing. A relatively unexplored application, however, is actively using the computer to reduce construct-irrelevant variance while a...
Effects of anxiety levels on learning performance and gaming performance in digital game-based learning
Journal of Computer Assisted Learning Vol. 34, No. 3 (June 2018) pp. 324–334
Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game-based learning. To this end, this study...
What's so Simple about Simplified Texts? A Computational and Psycholinguistic Investigation of Text Comprehension and Text Processing
Reading in a Foreign Language Vol. 26, No. 1 (April 2014) pp. 92–113
This study uses a moving windows self-paced reading task to assess both text comprehension and processing time of authentic texts and these same texts simplified to beginning and intermediate levels. Forty-eight second language learners each read 9...
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 263–276
This study developed a 5-step vocabulary learning (FSVL) strategy and a mobile learning tool in a situational English vocabulary learning environment and assessed their effects on the learning motivation and performance of English as a foreign...
Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
Educational Technology & Society Vol. 18, No. 4 pp. 331–343
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (...
Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 647–665
For more than 2 years, Scratch programming has been taught in Taiwanese elementary schools. However, past studies have shown that it is difficult to find appropriate learning methods or tools to boost students’ Scratch programming performance. This...
Educational Technology & Society Vol. 13, No. 3 (2010) pp. 78–92
Recently, the rising of Web 2.0 has made online community gradually become popular, like Facebook, blog, etc. As a result, the online knowledge sharing network formed by interpersonal interaction is now a major character of Web 2.0, and therefore,...
Exploring Students' Learning Effectiveness and Attitude in Group Scribbles-Supported Collaborative Reading Activities: A Study in the Primary Classroom
Journal of Computer Assisted Learning Vol. 30, No. 1 (February 2014) pp. 68–81
Improving students' reading comprehension is of significance. In this study, collaborative learning supported by Group Scribbles (GS), a networked technology, was integrated into a primary reading class. Forty-seven 10-year-old students from...
Journal of Applied Testing Technology Vol. 7, No. 3 (July 2005) pp. 1–43
With the continual progress of computer technologies, computer automated scoring (CAS) has become a popular tool for evaluating writing assessments. Research of applications of these methodologies to new types of performance assessments is still...
Differences in classroom removals and use of praise and rewards in American, Chinese, and Japanese schools
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 53, No. 1 (January 2016) pp. 41–50
Students' perceptions of teacher–student relationships, frequency of conduct problems, and their teachers' use of classroom removals, school suspensions, praise and rewards were examined in this study of 3,588 elementary- and middle-school students...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 63, No. 1 (April 2017) pp. 372–383
Interactive Learning Environments Vol. 19, No. 1 (January 2011) pp. 45–62
Knowledge sharing in computer supported collaborative learning (CSCL) requires intensive social interactions among participants, typically in the form of annotations. An annotation refers to an explicit expression of knowledge that is attached to a...
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
Jessica L. Fede; Margaret E. Pierce; Craig S. Wells William J. Matthews; Candice Southall; Teresa Taber-Doughty Gulnoza Yakubova; Tom J. Clees John Langone; Jessica L. Fede; Margaret E. Pierce; Craig S. Wells William J. Matthews; Candice Southall; Teresa Taber-Doughty Gulnoza Yakubova; Tom J. Clees John Langone; Jessica L. Fede; Margaret E. Pierce; Craig S. Wells William J. Matthews; Candice Southall; Teresa Taber-Doughty Gulnoza Yakubova; Tom J. Clees John Langone; Edward L. Meyen; Chien-Hui Yang
Journal of Special Education Technology Vol. 20, No. 1 (2005) pp. 41–54
The Online Delivery Model Project was funded by the Office of Special Education Programs in follow-up to the Online Academy (Award # HO29K73002). The purpose of the project was to engage teams of educators from nine states in the development of...