Search results for author:"Li-Ju Huang"
Total records matched: 1 Search took: 0.104 secs
Computers & Education Vol. 98, No. 1 (July 2016) pp. 115–129
This study utilized eye-tracking technology to explore the differences between high- and low-conceptual-comprehension players' visual behaviors and game flows in game-based learning (GBL). A total of 22 university students participated in this study ...