Search results for author:"Ke Xu"
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American Journal of Distance Education Vol. 30, No. 1 (2016) pp. 27–38
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the ...
Educational Technology Research and Development Vol. 62, No. 6 (December 2014) pp. 711–741
As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory...
Exploring the Embodied Interactive Learning Effects – Designing an Instructional Scenario with Unity3D and Kinect V2 Sensor
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1618–1623
In this paper, we present an on-going pilot study of a larger research project on embodied interactions and learning. The project aims to evaluate how embodied interactions enabled by the Microsoft Kinect V2 will facilitate learning. We utilize...
Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children with Autism
Journal of Special Education Vol. 48, No. 4 (February 2015) pp. 290–300
This phenomenological study explored and described the experiences and perceptions of adult facilitators who facilitated virtual-reality-based social interaction for children with autism. Extensive data were collected from iterative, in-depth...