Search results for author:"Hao Xu"
Total records matched: 7 Search took: 0.102 secs
From the imagined to the practiced: A case study on novice EFL teachers' professional identity change in China
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 31, No. 1 (April 2013) pp. 79–86
This paper reports on a four-year longitudinal case study of four Chinese EFL teachers on their professional identity change in the first years of teaching in K-12 schools in China. Teachers' cue-based and exemplar-based imagined identities formed...
International Journal of Emerging Technologies in Learning (iJET) Vol. 9, No. 2 (Mar 18, 2014) pp. 59–63
The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners'...
International Conference on Educational Data Mining (EDM) 2012 (June 2012)
In this paper we examine the collaborative performance of undergraduate engineering students who used shared project documents (Wikis, Google documents) and a software version control system (SVN) to support project collaboration. We present an...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 547–551
In this project, we are going to present the pedagogical usability dimensions we employed in the design of a learning module for an online eight-week course on Digital Media for undergraduate and graduate students at a Mid-west university, USA....
Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity
Society for Information Technology & Teacher Education International Conference 2020 (Apr 07, 2020) pp. 1034–1039
The purpose of the study was to investigate students’ learning outcomes and their ability to persevere and complete the activities in a 3D virtual reality learning environment (VRLE). The VRLE served as a virtual place for an orientation session for ...
Through the Lens of the Limited-Capacity Assumption in Cognitive Theory of Multimedia Learning (CTML): A Discussion on the Desktop Virtual Reality (VR) Online Orientation
Society for Information Technology & Teacher Education International Conference 2020 (Apr 07, 2020) pp. 521–527
Cognitive Theory of Multimedia Learning (CTML) and Virtual Reality (VR) have received much attention from practitioners and researchers in the field of education, especially in instructional design. For CTML, although it has been well-established...
Topics: Digital Games & Simulations
Society for Information Technology & Teacher Education International Conference 2020 (Apr 07, 2020) pp. 1021–1026
Studies show that different forms of VR such as desktop VR, immersive VR (using head-mounted displays), and augmented reality (AR) have been used to improve online learning experiences due to their enhanced interactivity and engaging characteristics....