Search results for author:"Gwo-dong Chen"
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Ubiquitous Discussion Forum: Introducing Mobile Phones and Voice Discussion Into a Web Discussion Forum
Journal of Educational Multimedia and Hypermedia Vol. 16, No. 2 (April 2007) pp. 125–140
** Invited as a paper from ED-MEDIA 2005. Grammatical and writing style errors in the original version have been corrected by our colleague who is a native English speaker. ** Abstract: Web-based discussion forums enable users to share knowledge...
International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 23–39
TransAsia Airway is one of the four domestic airlines in Taiwan. Taiwan has 13 domestic airports with the longest distance between two airports being about 400 kilometers. The domestic airline market is highly competitive. TransAsia decided to apply ...
Using a Humanoid Robot to develop a Dialogue-based Interactive Learning Environment for Elementary Foreign Language Classrooms
Journal of Interactive Learning Research Vol. 21, No. 2 (April 2010) pp. 215–235
Elementary school is the critical stage during which the development of listening comprehension and oral abilities in language acquisition occur, especially with a foreign language. However, the current foreign language instructors often adopt one...
Extending E-Book with Contextual Knowledge Recommender for Reading Support on a Web-Based Learning System
International Journal on E-Learning Vol. 6, No. 4 (October 2007) pp. 605–622
Reading content of the Web is increasingly popular. When students read the same material, each student has a unique comprehension of the text and requires individual support from appropriate references. Most references in typical web learning...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1635–1638
Students often search information on Internet while reading textbook. Sometimes, they use the information to comprehend glossary; sometimes, authors of the textbook indicate the Internet resource for learning. Learners waste their time on...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1816–1829
Since January 2003, a 5-year e-learning national program was launched to assist the development of e-learning industry in Taiwan. One part of the program is to promote the development of e-learning industry by establishing the e-learning network...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4580–4585
Trust is one of the important factors in communication. In the learning environment, if the relationship between teachers and students lacks trust to each other, the learning performance will turn to low. And the learning recommended system which...
Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1808–1815
Taiwan government started to initiate a five-years (2003-2007) program, that is National Science and Technology Program for e-Learning (ELNP for short), since 2002. In order to achieve the four major goals of ELNP, including "increase the national...
A ubiquitous discussion forum: Introducing mobile phones and voice discussion into a web discussion forum
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 867–874
Abstract: Online discussion forums are available for users to share knowledge in simple and popular platforms. However, there are several problems existed in web discussion forums that could interfere with the educational process, such as lack of...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 202–211
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4290–4297
Web information has been used as a resource for teaching and learning. However the availability of quantities of web information have been growing rapidly, it makes students information overload. To solve the problem, managing the found web...
Global Learn 2010 (May 17, 2010) pp. 25–34
One of the most intriguing recent trends is the return of stereoscopic technology. While 3D technology is more commonly used in movies, lots of good opportunities seem to have emerged from education. It would be helpful to apply it in classroom...
World Conference on Educational Media and Technology 2001 (2001) pp. 1145–1150
Web based curriculum development allows students to develop their learning portfolio and interact with peers on a web learning system. This system contains web portfolios that record in detail students' learning activities, peer interaction, and...
Global Learn 2010 (May 17, 2010) pp. 3303–3311
In recent few years, English learning became an important course in school in Taiwan. There have been many methods be proposed in language learning in class. Storytelling is one of the methods to help improving the capability of language. There also ...
World Conference on Educational Media and Technology 2001 (2001) pp. 274–279
Because students can not interact face to face with each other in an asynchronous learning situation, they are difficult to know who is able to help them. Thus, teachers or teaching assistants should put many efforts in solving students' questions....
World Conference on Educational Media and Technology 2001 (2001) pp. 272–273
A teacher can use student portfolios to evaluate learning performance and promote learning outcomes. The portfolios can also be used as a communication channel among students and teachers as students implement them on the web. However, it is...
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
Computers & Education Vol. 49, No. 4 (December 2007) pp. 1066–1080
The trend of using e-learning as a learning and/or teaching tool is now rapidly expanding into education. Although e-learning environments are popular, there is minimal research on instructors’ and learners’ attitudes toward these kinds of learning...
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1544–1556
Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear...
Computers & Education Vol. 50, No. 3 (April 2008) pp. 950–961
The Web-based technology is a potential tool for supported collaborative learning that may enrich learning performance, such as individual knowledge construction or group knowledge sharing. Thus, understanding Web-based collaborative learning for...
Topics: Learning Management Systems
Computers & Education Vol. 60, No. 1 (January 2013) pp. 32–39
People have greater difficulty reading academic textbooks on screen than on paper. One notable problem is that they cannot construct an effective cognitive map because of the lack of contextual information cues and ineffective navigational...
Journal of Educational Technology & Society Vol. 15, No. 2 (2012) pp. 62–72
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a...
A Web Browser Interface to Manage the Searching and Organizing of Information on the Web by Learners
Journal of Educational Technology & Society Vol. 13, No. 4 (2010) pp. 86–97
Information Gathering is a knowledge construction process. Web learners make a plan for their Information Gathering task based on their prior knowledge. The plan is evolved with new information encountered and their mental model is constructed...
Student Portfolio Analysis by Data Cube Technology for Decision Support of Web-based Classroom Teacher
Journal of Educational Computing Research Vol. 19, No. 3 (1998) pp. 307–28
Proposes a Web-based model as the infrastructure to store learning logs for analysis in distance education. Describes the method of using query language to retrieve information from a database to construct the data cube. Illustrates data-cube...
Journal of Educational Computing Research Vol. 28, No. 3 (2003) pp. 291–315
To monitor and enhance the learning performance of learning groups in a Web learning system, teachers need to know the learning status of the group and determine the key influences affecting group learning outcomes. Teachers can achieve this goal by ...
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 5–17
Taiwan government has initiated a five-year program since 2002: the National Science and Technology Program for e-Learning. The national program started from 2003 and was completed at the end of year 2007, involving thirteen government agencies....
RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary
Computers & Education Vol. 61, No. 1 (February 2013) pp. 251–260
Dictionary use can improve reading comprehension and incidental vocabulary learning. Nevertheless, great extraneous cognitive load imposed by the search process may reduce or even prevent the improvement. With the help of technology, dictionary...
Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School
Educational Technology & Society Vol. 13, No. 2 (2010) pp. 13–24
As robot technologies develop, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solving abilities and learn computer programming, mathematics, and science. However, few...
Journal of Educational Computing Research Vol. 27, No. 4 (2002) pp. 437–69
Proposes a novel methodology that employs Bayesian network software to assist teachers in efficiently deriving and utilizing the student model of activity performance from Web portfolios online. This system contains Web portfolios that record in...
Contributing, Exchanging and Linking for Learning: Supporting Web Co-Discovery in One-to-One Environments
Educational Technology & Society Vol. 13, No. 4 (2010) pp. 126–139
While Web discovery is usually undertaken as a solitary activity, Web co-discovery may transform Web learning activities from the isolated individual search process into interactive and collaborative knowledge exploration. Recent studies have...
A Comparative Study of "The International Educational Technology Conference" (IETC) and "The International Conference on Computers in Education" (ICCE): The Program, Essay Distribution, the Themes, and Research Methods
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 1 (January 2012) pp. 212–216
The article aims to compare international conferences, "The International Educational Technology Conference" (IETC, 2011) and "The International Conference on Computers in Education" (ICCE, 2010), from various dimensions. The comparison is expected...
Innovations in Education and Training International Vol. 38, No. 1 (2001) pp. 19–30
Describes how to design a Web portfolio system that teachers can use in learning assessment. Evaluation of the Web portfolio system by students indicates that the applied technologies help students control their learning processes through developing ...
Turkish Online Journal of Educational Technology - TOJET Vol. 10, No. 3 (July 2011) pp. 193–202
In order to encourage students to participate in online learning forums, prompt responses to their questions are essential. To answer students' online questions, teaching assistants are assigned to manage discussions and answer questions in online...
Innovations in Education and Teaching International Vol. 47, No. 1 (February 2010) pp. 5–7
Like any other modern, forward-looking and technologically advanced nation, Taiwan has realised the current and future importance of electronic learning--now commonly referred to as "e-learning". Bearing this in mind, some years ago, the Taiwanese...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 15–26
In programming courses, teaching students who have varied levels of knowledge and skills the requisite competencies to perform in real-world software development teams is indeed difficult. To address this problem, this paper proposes a community of...
Discovering Decision Knowledge from Web Log Portfolio for Managing Classroom Processes by Applying Decision Tree and Data Cube Technology
Journal of Educational Computing Research Vol. 23, No. 3 (2000) pp. 305–32
Discusses the use of Web logs to record student behavior that can assist teachers in assessing performance and making curriculum decisions for distance learning students who are using Web-based learning systems. Adopts decision tree and data cube...
Behaviour & Information Technology Vol. 30, No. 1 (January 2011) pp. 101–111
Functional roles may explain the learning performance of groups. Detecting a functional role is critical for promoting group learning performance in computer-supported collaborative learning environments. However, it is not easy for teachers to...
Journal of Computer Assisted Learning Vol. 13, No. 1 (1997) pp. 2–15
Analyzes the requirements for constructing collaborative learning activities in distance computer assisted learning (CAL) systems; shows why an active database can satisfy the requirements with a collaborative homework example; and proposes...
A Coursework Support System for Offering Challenges and Assistance by Analyzing Students' Web Portfolios
Educational Technology & Society Vol. 12, No. 2 (2009) pp. 205–221
Students can practice skills and acquire knowledge by doing coursework. However, in conventional coursework activities, each student is assigned the same exercises, without considering learners' diversity. Moreover, students typically have...
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 14–26
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1173–1181
In the design consideration of MIT Scratch, Resnick proposed REMIX idea and mechanism for inspiring innovation and to improve learning performance of computer programming. At the same time, learning through script writing and drama performing has...
Educational Technology & Society Vol. 11, No. 2 (2008) pp. 27–40
Recent advances in ubiquitous computing technologies have brought reality augmentation of traditional objects to context-aware and social supports. Although a significant proportion of students prefer poring over traditional paper textbooks over...
The preferred situational context scenario type for drama based learning experience in digital theater.
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 875–885
This research proposed a drama-based learning approach called Mini-Play which is based on Digital Interactive Learning Theater (DILT) system to help elementary school students to perform dramatically and improve their English as a foreign language ...
Topics: Augmented Reality
EdMedia + Innovate Learning 1999 (1999) pp. 1819–1825
As the World Wide Web (the Web) become popular, increasing number of distance learning systems are built on the Web. Yet, Instructors must onerously write complex programs to manage students' learning behavior in a web based collaborative learning...
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 172–183
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning....
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 869–874
We introduce a new style of learning environment Digital Theater by using simple AR, VR and body motion capturing technologies. The Digital Theater enable teachers apply drama based learning in a conventional classroom. The students learn by...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 294–301
By using online discussion platform, people can share and learn from each other, but it may have network bullying and low participation. To achieve benefit of using network discussion, the platform must become altruistic, that is, high participation,...
Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training
British Journal of Educational Technology Vol. 45, No. 4 (Jul 23, 2014) pp. 666–675
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1269–1274
In situational learning, students use a situation as a clue for their thinking; thus, they can experience and learn knowledge in the situation. However, it is very difficult to establish diverse situations for students to experience in a common...