Search results for author:"Frederik De Grove"
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Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience
Electronic Journal of e-Learning Vol. 10, No. 2 (2012) pp. 199–208
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a...
Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German
International Journal of Game-Based Learning Vol. 3, No. 2 (April 2013) pp. 22–35
Learning opportunities offered by digital games have become an important research topic in recent years. Language learning is one of the areas in which games could prosper but the question then is whether these should be specialized language...
Computers & Education Vol. 67, No. 1 (September 2013) pp. 21–35
The adoption and the effectiveness of game-based learning depend largely on the acceptance by classroom teachers, as they can be considered the true change agents of the schools. Therefore, we need to understand teachers' perceptions and beliefs...
Mobile Learning in Secondary Education: Teachers' and Students' Perceptions And Acceptance Of Tablet Computers
Hannelore Montrieux; Cédric Courtois; Frederik De Grove; Annelies Raes; Tammy Schellens; Lieven De Marez
International Journal of Mobile and Blended Learning Vol. 6, No. 2 (April 2014) pp. 26–40
This paper examines the school-wide introduction of the tablet computer as a mobile learning tool in a secondary school in Belgium. Drawing upon the Decomposed Theory of Planned Behavior, we question during three waves of data collection which...