Search results for author:"Dennis Charsky"
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35th Anniversary - SITE 2024 Attendees: if you are looking for papers from this conference, please use this special attendee-only 35th Anniversary - SITE 2024 search
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“Games are made for fun”: Lessons on the effects of concept maps in the classroom use of computer games
Dennis Charsky; William Ressler
Computers & Education Vol. 56, No. 3 (April 2011) pp. 604–615
Does using a computer game improve students’ motivation to learn classroom material? The current study examined students’ motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study...
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Integrating Commercial Off-the-Shelf Video Games into School Curriculums
Dennis Charsky; Clif Mims
TechTrends: Linking Research and Practice to Improve Learning Vol. 52, No. 5 (September 2008) pp. 38–44
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, ...
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Millennials Need Training Too: Using Communication Technology to Facilitate Teamwork
Dennis Charsky; Mary L. Kish; Jessica Briskin; Sarah Hathaway; Kira Walsh; Nicolas Barajas
TechTrends: Linking Research and Practice to Improve Learning Vol. 53, No. 6 (November 2009) pp. 42–48
Human Communication in Organizations (HCO) is an introductory college course at Ithaca College, typically taken in the freshman year, in which students from a wide variety of majors examine the basic concepts, issues, and uses of organizational...