Search results for author:"Chang-Jen Chen"
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World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2149–2154
Many people have used blogs, but blogs are new to the classroom. In other words, blogs have been seldom applied in-class, although they are good tools as digital journal while the class is not in session. In the fall semester of 2006, students of...
Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses
British Journal of Educational Technology Vol. 47, No. 6 (November 2016) pp. 1217–1231
One of the important and challenging objectives of social studies courses is to promote students' affective domain exhibition, including learning interest, positive attitudes and local culture identity. In this paper, a location-aware mobile...
Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions
Computers & Education Vol. 125, No. 1 (October 2018) pp. 226–239
In recent years, flipped learning has received increasing emphasis; it engages students in deriving basic knowledge through instructional videos before the class, and hence more time is available for practicing, applying knowledge, or student...
An Accelerometer-Based Handheld System to Reduce Breaks in Performance of Young Adults with Cognitive Impairments
Research in Developmental Disabilities Vol. 32, No. 6 (2011) pp. 2530–2534
This study assessed the possibility of training two individuals with cognitive impairments using a system that reduced breaks in performance. This study was carried out according to an ABAB sequence in which A represented the baseline and B...
Journal of Educational Computing Research Vol. 56, No. 5 (2018) pp. 750–769
Mobile devices (MDs) change the way of teaching and learning. However, not every student can appreciate the value of MDs. Thus, it is necessary to consider individual differences. Among various individual differences, cognitive styles particularly...
Computers & Education Vol. 61, No. 1 (February 2013) pp. 232–241
This experimental study aimed to investigate the effect of enhanced structured web discussion on EFL students' language production. This effect was measured by the number of
An online game approach for improving students’ learning performance in web-based problem-solving activities
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1246–1256
In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by throwing a dice. Each location of the game board...
Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors
Educational Technology Research and Development Vol. 66, No. 2 (2018) pp. 451–474
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing...
Taiwanese technical education teachers’ professional development: An examination of some critical factors
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 27, No. 1 (January 2011) pp. 165–173
There is a lack of research in the area of the influence that task autonomy (TA), organizational learning (OL), and group cohesiveness (GC) can have on technical education teachers' innovation of professional development (IOPD). Therefore, this...
A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning
Interactive Learning Environments Vol. 26, No. 3 (2018) pp. 411–423
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without...
Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1895–1906
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective...
Effects of the use of interactive E‐books by intensive care unit patients' family members: Anxiety, learning performances and perceptions
British Journal of Educational Technology Vol. 50, No. 2 (March 2019) pp. 888–901
In an intensive care unit (ICU), patients' families play a very important role; however, they often lack medical knowledge and are extremely anxious, which could affect their ability to take care of the patients. The effects of giving conventional...
WebNet World Conference on the WWW and Internet 1999 (1999) p. 1674
The Common Object Request Broker Architecture (CORBA) is structured to allow integration of a wide variety of object systems. It is convenient to serve a request thought an Object Request Broker(ORB). All request objects, which are correlative,...