Search results for author:"Chih-hsin Huang"
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A replication study showing how elementary Taiwanese students discuss with computer mediated partners synchronously
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1391–1395
The present research was to investigate how elementary Taiwanese students (sixth graders) discuss with computer mediated partners synchronously. Different datasets were collected from different student samples, learning subjects, and activity...
Interventions for facilitating higher-level discussions among elementary students in computer supported collaborative learning
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 2682–2688
This research is to investigate the interventions for task-oriented students to have more high-level discussions (i.e. challenge others’ suggestions, justify their opinions, articulate their ideas and explain their reasons) in text-based synchronous ...
Computers & Education Vol. 52, No. 1 (January 2009) pp. 13–26
This study investigated EFL learners’ online reading strategies and the effects of strategy use on comprehension. To fulfill the purposes of this study, a Web-based reading program, English Reading Online, was created. Thirty applied English majors, ...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1683–1691
This research examines strategies for dealing with primary low student participation in text-based synchronous computer supported collaborative learning (CSCL). The knowledge was elicited from participants well-experienced in and knowledgeable about ...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...