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Language, the World, and Video Games: Teaching & Learning in an Imperiled World

, Arizona State University, United States


This talk starts from the premise that we are living at a time when human stupidity has brought us to the verge of disaster. At the same time, while schools and colleges are largely stuck in the past, a new paradigm of 21st Century learning has arisen out of school creating new possibilities, but new equity divides as well. To understand this new paradigm and how to spread it before it is too late for us humans we need to rethink how language, mind, human experience, digital tools like video games, and leaning can work together to create collective intelligence. In particular I will argue that our current views of learning and teaching in schools seriously misunderstands language and literacy, let alone new digital media. I argue that both teaching (as a set of specific acts) and language teaching, in particular, need to be construed far more broadly than we typically do and are both much more central to learning in and out of school than we typically think. As we enter an age of digital media and new digital literacies it is crucial that we get straight how language and traditional literacy actually work in regard to learning. Otherwise we will (as we are) just create new equity divides to go with our old ones (which we have done little about in terms of actual progress).


Gee, J. (2015). Language, the World, and Video Games: Teaching & Learning in an Imperiled World. In C. Crawford, D. Willis, R. Carlsen, I. Gibson, K. McFerrin, J. Price & R. Weber (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2015. Association for the Advancement of Computing in Education (AACE). Retrieved April 24, 2019 from .