You are here:

The Virtual Patient - Development, Implementation and Evaluation of an Innovative Computer Simulation for Postgraduate Nursing Students
Article

, , Monash University, Australia

Journal of Educational Multimedia and Hypermedia Volume 15, Number 1, ISSN 1055-8896 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Invited as paper from ED-MEDIA 2004

Abstract: The Virtual Patient, an interactive multimedia learning resource using a critical care clinical scenario for postgraduate nursing students, was developed to enhance flexible access to learning experiences and improve learning outcomes in the management of critically ill patients. Using real-time physiological animations, authentic content design and local online clinical experts, The Virtual Patient replicates the way in which clinical cues and patient data are presented in the critical care environment, allowing students to work in their own time, at their own pace, with expert support and without ever compromising real patients. This paper reports the project's development, design features and user-evaluation data concluding with design recommendations.

Citation

Kiegaldie, D. & White, G. (2006). The Virtual Patient - Development, Implementation and Evaluation of an Innovative Computer Simulation for Postgraduate Nursing Students. Journal of Educational Multimedia and Hypermedia, 15(1), 31-47. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2019 from .

Keywords

View References & Citations Map

References

  1. Frost, M. (1996). An analysis of the scope and value of problem-based learning in the education of health care professionals. Journal of Advanced Nursing, 24, 1047–1053.
  2. Grisham, D.L., & Molinelli, P.M. (1995). Cooperative learning. Westminster, UK: Teacher Created Materials. LeJeune, N.F.
  3. McInnerney, J.M., & Roberts, T.S. (2004). Collaborative or cooperative learning? In T.S. Roberts (Ed.), Online collaborative learning: Theory and practice (pp. 203-214). Hershey, PA: Information Science Publishing.
  4. Paz Dennen, V. (2000). Task structuring for on-line problem-based learning: A case study. Educational Technology & Society, 3(3), 329-336.
  5. Ravert, P. (2002). An integrative review of computer-based simulation in the education process. Computers, Informatics, Nursing, 20(5), 203–208.
  6. Simpson, R.L. (2002). The virtual reality: Technology changes nursing education. Nursing Management, 33(9), 14–15.
  7. Sutyak, J.P., Lebeau, R.B., Spotnitz, A.J., O’Donnell, A.M., & Mehne, P.R. (1996, September). Role of case structure and prior experience in a casebased surgical clerkship. The American Journal of Surgery, 172, 286–289. Thomas, M.D., O’Connor, F.W., Albert, M.L., Boutain, D., & Brandt, P.A. (2001). Case –based teaching and learning experiences. Issues in Mental Health Nursing, 22, 517-51.
  8. Vygotsky, L.S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.

These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact info@learntechlib.org.