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Virtual Reality Educaitonal Pathfinders (VREP)
PROCEEDINGS

, , Virtual Reality Educational Pathfinders (VREP), United States

Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Principal Rex Kozak at East Marshall High School in LeGrand, Iowa started an innovative virtual reality-based educational program in 2006 with assistance from the Mayo Clinic for a donated VR system. Using the open source 3D modeling software Blender Kozak created a new course that attempted to engage unmotivated students by giving them an opportunity to create cutting edge technology projects based on their own interest. Students were required to produce eight projects a year - two each quarter. One of the two projects each quarter had to serve an educational need within the school with a teacher considered as “customer”. The other project focused on a topic of the student's own choosing. The course was graded and Kozak relied on feedback from the students' peers and comments from parents and teacher “customers' for determining the letter grade. Kozak's goal was to provide a workplace experience in which a manager may provide guidance more on the desired form of the deliverable than on the process. With the intention of making students confident in spontaneous, stressful situations.

Citation

Kozak, R. & Berggren, R. (2013). Virtual Reality Educaitonal Pathfinders (VREP). In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 2884-2886). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 21, 2019 from .