Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
The purpose of this roundtable is to discuss the effectiveness of a targeted game format in engaging middle school students in the skill and process of argumentation. A prototype game, the Evidence Game, was developed and evaluated. The game design applies specific features of targeted games that include rapid and competitive play, timed performance, immediate feedback, and high rates of responding. The discussion will include the overall assumptions about use of a targeted game format in the design of educational games as well as the success of a specific game feature to heighten student engagement. The effect of this feature on students’ performance within the game will be discussed.
Ault, M., Craig Hare, J., Bulgren, J. & Ellis, J. (2012). Analysis of a Game Feature Designed to Heighten Engagement and Learning. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2462-2466). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 25, 2019 from https://www.learntechlib.org/primary/p/39952/.