Global TIME, in Online, Publisher: Association for the Advancement of Computing in Education (AACE)
Successful innovations in game-based learning must facilitate a synergy between student engagement and pedagogy through games. This study examines an emerging Play Curricular activity Reflection and Discussion (PCaRD) pedagogical model for the systematic integration of games in K-12 classrooms. As part of a yearlong classroom course, the PCaRD model was iteratively developed using design-based research approach with quantitative and qualitative measures to assess students’ content knowledge and motivation. 20 students completed the game-based learning elective course for engaging students in alternative ways to participate in mathematics, science, and basic microeconomic principles. Findings suggest that the PCaRD model with its underlying theoretical premise and with teachers support provides transformative learning opportunities for students. In addition, participants explored possible selves, valued, and learned the content.
Foster, A. & Shah, M. (2012). Innovation in Game-Based Learning Through Play Curricular activity Reflection and Discussion (PCaRD). In Proceedings of Global TIME -Online Conference on Technology, Innovation, Media & Education (pp. 141-147). Online,: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2019 from https://www.learntechlib.org/primary/p/39413/.
© 2012 Association for the Advancement of Computing in Education (AACE)
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