
Education in the Third Dimension: 3D Stereoscopics as a Cognitive Tool for Learning
PROCEEDINGS
Nick Zap, Simon Fraser University, Canada
; Jillianne Code, University of Victoria, Canada
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Three-dimensional (3D) stereoscopic technologies bring a whole new dimension to educational media and learning. Perception and orientation in the three-dimensional world is propagated through many different object and environmental factors. The use of 3D stereoscopics as a cognitive tool for augmenting reality from the two-dimensional representations on a computer screen to one that is three-dimensional, interactive, and immersive provides researchers with a new tool to help understand how we learn. The purpose of this paper is to introduce and examine the techniques and technologies of 3D stereoscopics for learning. Implications and applications of 3D stereoscopics in education are proposed in hopes to begin a dialog for bringing 3D stereoscopic technology to the wider learning community in a meaningful and engaging way.
Citation
Zap, N. & Code, J. (2011). Education in the Third Dimension: 3D Stereoscopics as a Cognitive Tool for Learning. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3718-3727). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved May 21, 2022 from https://www.learntechlib.org/primary/p/38395/.
© 2011 Association for the Advancement of Computing in Education (AACE)
References
View References & Citations Map- ChromaDepth. (2003). ChromaDepth Primer. From http://www.chromatek.com/ChromaDepth_Primer/chromadepth_primer.html
- Clark, R., Nguyen, F., & Sweller, J. (2006). Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Load. San Francisco: Pfeiffer.
- Derry, S.J. (1990). Flexible cognitive tools for problem solving instruction. Paper presented at the American Educational Research Association.
- DLF. (2008). Digital Learning Foundation Retrieved Janurary 5, 2008, from http://www.digitallearningfoundation.org/schools/index.html
- Dolby. (2007). Dolby 3D Digital Cinema. Retrieved November 19, 2007, from http://www.dolby.com/professional/motion_picture/solutions_d3ddc.html
- Felder, R., & Silverman, L. (1988). Learning and teaching styles in engineering education Journal of Engineering Education 78, 674-681.
- Fisher-Price. (2007). View-Master. Retrieved January 8, 2008, from http://www.fisherprice.com/fp.aspx?t=page & A=go & S=viewmaster & P=landing_flash & Site=us
- Gardner, H. (1983). Frames of Mind: The Theory of Multiple Intelligences Cambridge: Basic Books.
- GeoWall. (2007). GeoWall. Retrieved January 20, 2008, from http://geowall.geo.lsa.umich.edu/home.html
- Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Hershey, PA: Information Science Publishing.
- Greene, N.L. (1926). Motion pictures in the classroom. Annals of the American Academy of Political and Social Science, 128, 122-130.
- Hill, K.J., & Howarth, P.A. (2000). Habituation to the side effects of immersion in a virtual environment. Displays, 21(1), 25-30.
- Holford, D.G., & Kempa, R.F. (1970). The effectiveness of stereoscopic viewing in the learning of spatial relationships in structial chemistry. Journal of Research in Science Teaching, 7(3), 265-270.
- Holford, D.G., & Kempa, R.F. (2006). The effectiveness of stereoscopic viewing in the learning of spatial relationships in structial chemistry. Journal of research in Science Teaching, 7(3), 265-270.
- Howard, I.P. (2002). Seeing in Depth (Vol. 1). Toronto: I Porteous.
- Imax. (2007). Imax 3D. Retrieved January 5, 2008, from http://www.imax.com/ImaxWeb/static/swf/3D/3Dpop.jsp?ad=3DHome & Utm_source=IMAXhome & Ut
- Malin, B.J. (2007). Looking white and middle-class: Stereoscopic imagery and technology in the early twentieth-century united states. Quarterly Journal of Speech, 93(4), 403-424.
- Marathe, A.R., Carey, H.L., & Taylor, D.M. (2008). Virtual reality hardware and graphic display options for brain-machine interfaces. Journal of Neuroscience Methods, 167(1), 2-14.
- Mather, G. (2008). Foundations of Perception. London: Psychology Press. Mayer, R.E. (Ed.). (2005). The Cambridge Handbook of Multmedia Learning. New York: Cambridge Univeristy Press.
- NASA. (2007). Stereo mission. Retrieved January 11, 2008, 2008, from http://stereo.gsfc.nasa.gov/mission/mission.shtml
- Oliver, C.A. (2007). The virtual space exploration education portal. Acta Astronautica, 61(1-6), 548-552.
- RealD. (2007). RealD. Retrieved Janurary 20, 2008, from http://www.reald.com/
- Regan, D. (2000). Human Perception of Objects. Sunderland, MA: Sinauer Associates Inc.
- Rosenbaum, A.E., Huda, W., Lieberman, K.A., & Caruso, R.D. (2000). Binocular three-dimensional perception through stereoscopic generation from rotating images. Academic Radiology, 7(1), 21-26.
- Rozzelle, A.A., & Rosenfeld, S.M. (1985). Stereoscopic projection in organic chemistry: Bridging the gap between two and three dimensions. Journal of Chemical Educaiton 62.
- Salomon, G. (1988). AI in reverse: Computer tools that turn cognitive Journal of Educaitonal Computing Research, 4(2), 123-139.
- Schor. (1987).
- Skelly, L. (2007). New mammography technology improves cancer detection. Retrieved from http://www.eurekalert.org/pub_releases/2007-11/eu-nmt112707.php
- Sorenson, V., & Russett, R. (1999). Computer stereographics: The coalescence of virtual space and artistic expression. Leonardo, 32(1), 41-48.
- Tilman, R.F. (1928). How stereoscopic television is shown. Radio News. Retrieved from http://www.bairdtelevision.com/stereo.html
- Tyler. (1983). Sensory processing of biocular disparity
- Waxman, S. (2007). Computers join actors in hybrids onscreen. The New York Times. Wegman, E., J., & Symanzik, J. (2002). Immersive projection technology for visual data mining. Journal of Computational and Graphical Statistics, 11(1), 163-188.
- Wegman, E.J., & Symanzik, J. (2002). Immersive Projection Technology for Visual Data Mining. Journal of Computational and Graphical Statistics, 11(1), 163-188.
- Wikipedia. (2008). Autostereogram. Retrieved Janurary 25, 2008, from http://en.wikipedia.org/wiki/Autostereogram
- Woligroski, D. (2007). Wall-sized 3D displays: The ultimate gaming room. Retrieved January 17, 2008, from http://www.tomshardware.com/2007/04/10/wall_sized_3d_displays/
- Zone, R. (2007). Strereoscopic cinema & Orgins of the 3-D film, 1838-1952. Lexington, Ky: The University Press of Kentucky.-3727 DASHDASH
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References