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Educational Mobile Apps Scavenger Hunt: Challenges, Possibilities, and Beyond
PROCEEDINGS

, Unversity of Hawaii, United States ; , , University of Hawaii at Manoa, United States

Global Learn, in Melbourne, Australia ISBN 978-1-880094-85-3 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

This research reports the preliminary findings of a mobile applications (apps) scavenger hunt activity. Thirteen graduate students in a mobile learning seminar class searched for educational mobile apps based on a wish list created by 20 client teachers. Initial findings indicated the lack of understanding of what mobile learning is among client teachers, difficulty in proposing creative use of mobile apps in a constrained real-world environment, and the importance of a focused, goal-oriented scavenger hunt that facilitates meaningful search and evaluation. The abundant apps available and the imaginative possible uses in education were some encouraging possibilities. Future research plans are shared.

Citation

Lin, M.F.G., Fulford, C. & Nakayama, N. (2011). Educational Mobile Apps Scavenger Hunt: Challenges, Possibilities, and Beyond. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 190-199). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE). Retrieved July 17, 2019 from .

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