Constructivism in Educational Computer Games
Serkan Cankaya, Omer Uysal, Abdullah Kuzu, Anadolu University, Turkey
EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Learning environments should be mostly built upon a constructivist view of learning and teaching: an understanding that students learn by actively constructing, rather than acquiring, knowledge and meaning from their experiences. Constructivist learning environments can be created with educational computer games by allowing learners to construct understandings by interacting with information, tools, and materials as well as by collaborating with other learners. Literature suggests that computer games can actually be educative, beneficial and help in children’s learning and development. In this study, how constructivism is incorporated into the educational computer games, what roles teachers and students might have in this environments, were examined and discussed with reference to the related literature.
Cankaya, S., Uysal, O. & Kuzu, A. (2010). Constructivism in Educational Computer Games. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1303-1308). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)
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