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Implementing Problem Based Learning Environments in Flash
PROCEEDINGS

, University of Missouri, United States

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Problem Based Learning Environments (PBLEs) can provide an integrated series of authentic learning activities where students employ multiple cognitive strategies to master complex and ill-structured problems. Technology enabled PBLEs are potentially effective delivery mechanisms for these unique learning experiences on a large scale. This paper examines the design and implementation issues involved in creating a PBLE for Mathematics Education Department using Adobe Flash. Best practices concerning Flash authoring, scripting and design issues, tracking and saving student progress, sequencing and linking activities, and saving final results for assessment using external tools are presented. Underlying data structures supporting the PBLE activity, and local file and server storage access issues are explored. Recommendations are forwarded for the design and implementation of dynamically generated PBLE content using Flash.

Citation

Graber, G. (2009). Implementing Problem Based Learning Environments in Flash. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3586-3591). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 16, 2019 from .

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