Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This purpose of this panel is to explore the possibility of the use of virtual reality such as Second Life by researchers from the US and Korea who are engaged in games and simulation for education. Second Life, as a virtual reality, will be valued by exploring a practical usage case on digital storytelling, the ways of improving learner’s spatial reasoning, and demonstrating user’s collaborative interactions for facilitating learning in Second Life. These three aspects on Second Life are expected to be an effective resource for exploring virtual reality as a new educational environment.
Shin, B., Seo, S. & Hwang, J. (2009). How to teach in Second Life?. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1564-1567). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).