The effect of learner and game variables on social problem-solving in simulation game
Hyungsung Park, Youngkyun Baek, Jihyun Hwang, Korea National University of Education, Korea (South)
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Simulation games with various characteristics are of good learning environment, which learners exhibit higher-order thinking, creativity, self-directed learning, and other abilities related to learning. The main aim of this paper is to evaluate the effects of learner and gaming factors on social-problem solving abilities in a simulation games that tries to explain the learning process in educational games. The research was conducted through a simulation game that Sims 2 aimed for university students (N = 120; 19-year-olds, 75 female and 45 male). The quantitative analyses were used to explore participants’ learning processes and gaming characteristics on social-problem solving skill. The results indicated that the gaming factor well totally an effect the social problem-solving ability as explanation power with 22.4%.
Park, H., Baek, Y. & Hwang, J. (2009). The effect of learner and game variables on social problem-solving in simulation game. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1527-1533). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).