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Educating at Risk Adolescents: Using Educational Technology to Enhance the Message for Adolescents with Hypoglycemia
PROCEEDINGS

, IUPUI, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Interactive simulation used in haptic technology, prototype devices, or screen-based simulation has obvious benefits in many areas of health care including trauma, critical care, anesthesia, obstetrics, nursing, patient education, and emergency medicine. The design, development, and promotion of interactive simulation (serious-games) in health care have tremendous potential. As a work-in-progress, this article describes the design and development of the interactive serious-game for adolescents (ages 16 – 21) with diabetic hypoglycemia using four distinct scenarios. Using the Health Belief Model (HBM), each scenario was designed to allow for participatory engagement during the execution of the application. The driving simulator has been designed specifically for at risk adolescents with hypoglycemia.

Citation

Defazio, J. (2008). Educating at Risk Adolescents: Using Educational Technology to Enhance the Message for Adolescents with Hypoglycemia. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 45-49). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2019 from .

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