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Computer Games and Student Learning: The Good and the Ugly
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, , Muskingum College, United States ; , University of North Dakota, United States

Society for Information Technology & Teacher Education International Conference, in San Antonio, Texas, USA ISBN 978-1-880094-61-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

A lot of negative claims have been made about the use of computer games for learning. However, we can not deny that some computer games that include knowledge games, simulation games, logical games, and math games may have this unique ability to improve learning in the classroom by creating "hands on" experiences for the learners. This paper explores the potential of computer games with educational components to provide meaningful learning experiences for learners. Further, the paper highlights primary pedagogical issues in the use of computer games as educational tools to support learning.

Citation

Degenhart, A., Keengwe, J. & Onchwari, G. (2007). Computer Games and Student Learning: The Good and the Ugly. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 1968-1970). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 19, 2019 from .

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