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First steps and beyond: Serious games as preparation for future learning
Article

, Wheeling Jesuit University, United States

Journal of Educational Multimedia and Hypermedia Volume 16, Number 3, ISSN 1055-8896 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and game theory. A structural, or syntactic mapping (structure mapping), approach to game design can produce a game world relationally isomorphic to a targeted complex concept. Such a game world should provide experiential and reflective gameplay to help learners form a preconceptual mental model of the targeted concept. A preparation for future learning (PFL) approach would follow gameplay with direct instruction.

Citation

Reese, D.D. (2007). First steps and beyond: Serious games as preparation for future learning. Journal of Educational Multimedia and Hypermedia, 16(3), 283-300. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 19, 2019 from .

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